sgt_sid 0 Posted February 5, 2006 hi there, gotta question, is there a height restriction for Parachute jumps? I had tried to get a Chinook to delivery my team and a script was written for them to "Eject" but I notice when i set the Chinook height to anything above 125 the chinook kept twisting around on the waypoint that I had set to run the script but it would not eject the troops. It would only work for height below 125 Another thing I read in one of the post that there is a script for HALO insertion anyone has the link to this script ? Thanx Share this post Link to post Share on other sites
thobson 38 Posted February 5, 2006 Getting them to eject is not sufficient. You also need to unassign them from the vehicle: _unit action ["eject",vehicle _unit] unAssignVehicle _unit Share this post Link to post Share on other sites
pazuzu 21 Posted February 5, 2006 If you have your chopper fly that high it wont pass through its Waypoint. You have to get it to fly lower through the waypoints. I suggest using a trigger to call the eject script and also to change the choppers "flyinheight". Waypoints are undependable. ofpec is down right now so I cant refer you to a Halo script there but if you want to give your email address I'll send you the best Halo script I know of, "Real Halo" by Toadlife. I'll send the demo mission with the script so it will be easy to see how its used. Share this post Link to post Share on other sites
sgt_sid 0 Posted February 6, 2006 Hi Pazuzu thanks so much for your help I have PM u my email address and hope see the script , I would also try ur suggestion to use the trigger start the script and check my script to add the lines suggested by THobson Share this post Link to post Share on other sites