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wolfbite

Game dynamics

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It would be great if the game had a trully dynamic campaign like on flight simulaters such as enemy engaged. This means that we wouldnt have set units like in flashpoint at the moment. What ive read of game 2 is that it will be dynamic. but as far as i know it will only have the computer calculating where to attack defend etc. hopefully this will include refuelling,rearming,cas,recon,sabotage,hearts and minds.(a leaflet bombing would be great to experience especially if you could create custom leaflets  biggrin_o.gif  and read em)

adittional features such as lift loadout effects as in i was reading how in the soviet afghanistan war. on bases high up in the mountains the main transport helicopters were mi-6 hooks and mi-24 hinds because of the extra lift they had generated by their wings they could carry more supplies at those altitudes.

I guess i would be cool if you were a hind pilot instead of allways doing ground support missions you were sometimes ordered to do supply flights to bases units in need etc.

and instead of having a finite number of units on the island. it would kick ass if c-130's c-3's il 76's an-125's flew in new units and supplies from off map and ships would bring in tanks etc. it would add great importancance to keeping bases and or ports under control.

*Especially you could try and cut off supplies by infiltrating under a runways and setting up those anti aircraft mines*

oh yeah and as i mentioned in a previous post..... minesweeper kits  biggrin_o.gif

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