UpRight 0 Posted January 18, 2006 Could someone give me advice? ... Is there any east script to make AI controlled vehicle to raise it's gun barrel upwards? This would be useful for field artillery weapons like howitzers... Share this post Link to post Share on other sites
UNN 0 Posted January 18, 2006 Yeah, Just tell it to DoWatch an XYZ position. Only you have to prevent the vehicle from moving first, by either removing it's driver or fuel. Share this post Link to post Share on other sites
orson 0 Posted January 18, 2006 Hmmm , well the angle of depresion or elevation on gun barrels is directly linked to the aim of the weapon from the gunner station . Have a look at Chain of Command artilery module to see how they approached the problem . *edit* , but if its just for effect or eye candy then , yep use like UNN states above . Share this post Link to post Share on other sites
UNN 0 Posted January 18, 2006 Quote[/b] ]*edit* , but if its just for effect or eye candy then , yep use like UNN states above. Well I should have said, it was for AI only. Then it's as accurate as OFP will allow. If you want fine control over the pitch of a gun, as a player. Then it gets a little more complicated, than that. I just wanted to keep it simple at this point. Still not sure if this is a question or a suggestion Share this post Link to post Share on other sites