NeZz_DK 1 Posted December 19, 2005 here is the idea, we need 2 teams of soldiers (blue and red team) they have the same equitment and camo, but blue team carrys an blue arme patch and red team and red arm patch to disdinguish them from each other blue team is for west side and red is for east side then we could create training missions where each team have the same equierment, and fight each other, and the outcome only lays in the hand of the players skill Share this post Link to post Share on other sites
tankieboy 0 Posted December 19, 2005 Use the PUKF Troops. Customizable Selections. Left Arm Patch this setObjectTexture [0,"nameoftexture.paa"]; Right Arm Patch this setObjectTexture [1,"nameoftexture.paa"]; Set an invisible East leader probability 0 for OPFOR. This what you are after? Share this post Link to post Share on other sites
NeZz_DK 1 Posted December 19, 2005 could be have to try it out, I remember in the good old beta demo days that by editing the sqs we could change side of units in it, but it had some small flaws. does that arm patch go all the way around the arm? Share this post Link to post Share on other sites
Rikki Tikki Tavi 0 Posted December 19, 2005 Just group one side with an East soldier in command, and set his probability to 0, no need to edit the .SQS file. PUKF guys should work well, too. Share this post Link to post Share on other sites