col_kurtz1979 0 Posted December 9, 2005 This is my first addon and im not sure how to set the config for acceleration. Ive set the max speed to 300 but this doesnt do much as the gear shift become longer ratio and so theres no gain in acceleration. Ive played around with the damper settings  but this doesnt seem to change much. I need drag racer type acceleration!! Is there anyway to change the gear ratio? <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">   class f1car: Car   {         scope=2;         side=3;         crew="Civilian3";         hasDriver=1;         icon="\Formula_One_Car\f1icon";         picture="\Formula_One_Car\f1pic";         maxSpeed=320;          displayName="Formula One Car";         nameSound="target";         accuracy=8.00000;         armor=10;         cost=1000;         fuelCapacity=45;         transportAmmo=0;         model= \Formula_One_Car\f1car;         armorWheels=0.140000;         hasgunner=0;         turnCoef=3.7500000;   terrainCoef=0.45;         damperSize=0.00000000011;         damperForce=0.0000000001;         brakeDistance=0.0000001         precision=999.00;         steerAheadSimul=999,000000;  steerAheadPlan=999,000000;         predictTurnSimul=999,00000;  predictTurnPlan=999,000000;         preferRoads=1;         wheelCircumference=2.400;         soundEngine[]={"\Formula_One_Car\f1.wav",0.25,1};   soundGear[]={"\Formula_One_Car\gear.wav",1,1};                 driverCastShadow = false;         driverAction=ManActJeepDriver;        }; Ive searched and found just the one topic on the subject, which didnt help either  Share this post Link to post Share on other sites
oyman 0 Posted December 9, 2005 its impossible to set acceleration I think Share this post Link to post Share on other sites
cell7 0 Posted December 9, 2005 Top speed for a vehicle is 190k's. If you want to go faster than that you will need to use a turbo script. You can adjust it to any speed you want. Check the turbo script on the Mustang GTR here. Share this post Link to post Share on other sites
BraTTy 0 Posted December 9, 2005 Vehicles acceleration is mainly depending on the vehicles class. Things like top speed and geometry also are a factor A while ago I did some testing with acceleration and fuel economy http://ofp.gamezone.cz/_hosted/bratty/files/TestPerformance.zip Share this post Link to post Share on other sites
cell7 0 Posted December 9, 2005 Unreal Bratty. The script would be very usefull timing laps or the 1/4 mile on race islands. Good work, thanks. Share this post Link to post Share on other sites
col_kurtz1979 0 Posted December 9, 2005 lol cell that nitro script is more than enough acceleration, very cool, thanks Using bratty's script i get : 0 - 60 in 2.203 0 - 100 5.531 ..which is very poor for an F1 car... might see an improvement after ive tinkered with the nitro script Share this post Link to post Share on other sites
cell7 0 Posted December 9, 2005 No problem. There are a few versions of the nitro scripts available. You might want to check out PSC's Buggy pack. You can trigger of the nitro using the fire button on his one instead of using the action menu. Share this post Link to post Share on other sites
col_kurtz1979 0 Posted December 9, 2005 Its all finished now m8, your nitro/boost script came in very useful, thanks. Ive set a 'full throttle' and a 'handbrake' option for the action menu, which works nicely. The handbrake is basically a reverse of your nitro script, set to cut out when the car slows to 100kph. Ive capped the top speed at 320 kph, dont want the car to become airbourne. Using brattys (modified) script... acceleration rate as follows : 0 - 60 1.641 seconds 0 - 100 4.282 seconds 0 - 300 14.829 seconds Just some textures to finish off now Share this post Link to post Share on other sites