Totala 0 Posted November 17, 2005 Hi there OFP fans ! I have a distant dedicated server (v1.96, with gameserver.net) that runs fine with 900 m view distance. We designed a bunch of (OFrP) COOP maps with some recquiring more than 900 meters view distance, for instance when planes and choppers are extensively used. Basically, I edited the "user.cfg" file and replaced the 900.000 m with a better 1800.000 m. Then logged onto the server, perform a #shutdown and start the mission. The issue is that the view distance looks exactly the same (900m) and the fact is that if I go back to the "user.cfg" file it shows 900 m again. It sounds like the user.cfg is auto-updated down to 900 meters  Did I miss something ? Any advices would greatly be appreciated  PS : when ArmA is supposed to be available ??  Share this post Link to post Share on other sites
.kju 3245 Posted November 17, 2005 viewdistance is not set by some server setting ! it has to be done in each map ! <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">setviewdistance 5000; its a good a idea to put this command in an init.sqs. this file is loaded by ofp by default. it possible to have each player (even unit) have different viewdistance, but thats more complicated. you need to develop a script which is executed differently to each player (unit). like <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">? player == p1 : setviewdistance x; search should turn up a lot of help too Share this post Link to post Share on other sites
Totala 0 Posted November 17, 2005 Thankx for your answer ! I made a search on "view distance", but could not find a really relevant topic on distant server among all the hits. Share this post Link to post Share on other sites