wass24 0 Posted October 28, 2005 The sidewalk model I use in most of my missions turns into a wall when something explodes on top or near it. Is there a script that I can add to the config file so nothing happens when an explosion occurs on it? Share this post Link to post Share on other sites
orson 0 Posted October 28, 2005 Have you given the sidewalk any properties in O2 ? Never made a sidewalk but i imagine you may need it to have some weight , add a geometry LOD and then within that add plenty of weight also... try just selecting the bottom surface , the bit that contacts the earth and give it "fence" properties . Share this post Link to post Share on other sites
wass24 0 Posted October 28, 2005 I'll check what the current geometry lod has in it. Is it possible to put a script at the bottom of the config file that checks for damage and sets it back to 0? Something like: #loop1 ? getDammage CAT >0: CAT setDammage 0 ~1 goto "loop1" Share this post Link to post Share on other sites
wass24 0 Posted October 28, 2005 Nevermind. That mass was set at 10. I made it 1000 and tested it with no problem yet. Thanks. Share this post Link to post Share on other sites