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wass24

Sidewalk fliping up when damaged

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The sidewalk model I use in most of my missions turns into a wall when something explodes on top or near it. Is there a script that I can add to the config file so nothing happens when an explosion occurs on it?

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Have you given the sidewalk any properties in O2 ?

Never made a sidewalk but i imagine you may need it to have some weight , add a geometry LOD and then within that add plenty of weight

also...

try just selecting the bottom surface , the bit that contacts the earth and give it "fence" properties .

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I'll check what the current geometry lod has in it.

Is it possible to put a script at the bottom of the config file that checks for damage and sets it back to 0?

Something like:

#loop1

? getDammage CAT >0: CAT setDammage 0

~1

goto "loop1"

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Nevermind.

That mass was set at 10. I made it 1000 and tested it with no problem yet. Thanks.

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