LordHorusNL 0 Posted October 19, 2005 Does anybody know how i can controle the amount of recoil a tank gets from a main gun (lets say sabot) I have it configured as a "simulation=shotshell;" and cant use shotbullet or shot missile because i cant have any tail smoke behind my missile and setting the initspeed close to 0 makes the bullet (rocket in this case) drop to the ground. I tried the Cfgrecoil and it doesnt seem to work on a tank. Please give me some ideas Share this post Link to post Share on other sites
VipHeart 0 Posted October 29, 2005 Try playing around with the <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">simulationstep class... Share this post Link to post Share on other sites
Thunderbird 0 Posted November 1, 2005 You've to script it. <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">?!(local _this) : exit _this animate ["gun_recoil", 1] ~0.01 _i = 1 #goback _this animate ["gun_recoil", _i] ~0.01 ? _i > 0 : _i = _i - .1, goto "goback" exit Regards TB84 Share this post Link to post Share on other sites