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hey1986

fire geometry

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i am unable to fire through some of the corridors and windows of my buildings. Has it got anything to do with the fire geometry? If not what is the problem here? Can anyone help?

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If you have a fire geometry lod then off course it has something to do with it - if you don't have a fire-geo then

it has to do with the geometry lod.

Geometry lod will take response for fire geometry in case

there is no fire geometry present.

Anywayz, whichever of those two lods you're using - the

reason may be of same origin:

The fire geometry should be a simple construction featuring solid components everywhere there, where you

don't want bullets to go through.

With solid components i mean that e.g: a cube must feature

6 faces and each face must be visible from outside of the

cube.

Also your components need to be named (like in geometry lod)

which can be done easily by selecting the component convex hull option.

Components should be simple geometric objects like cubes.

Thus if you want to create a wall with one window where

you should be able to fire through the window, you need to make it that way:

                   upper b l o c k

                   block      block

                   lower b l o c k

With block i meant cubes quaders (dunno the english word for

quader - if you want to look yourself for translation -> quader is a german word).

As you can see, there's a long block up and down (from left

end to right end of the wall) and there are two smaller blocks

in the middle section (from left end of wall to left window edge

and from right window edge to right end of wall).

In the center part of the wall there's nothing, which makes

bullets fly through.

Also you should know that there's a size limit of 64 x 64 for

working collision lods.

~S~ CD

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thanks i manage to get the stuff working. there is this other problem that i face, when i passby some of the windows i am unable to see the objects outside, its like there is an invisible wall.

I can shoot through the window though. what do u think can be the problem?

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