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Aeon

CfgEnvSounds

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With OFP, severals environment sounds are same day & night, and/or same too on various environments.

I think it's a shame to have the use of more occurences than sounds available.

My suggestion would be to assign to each occurence (type of environment + day/night) a distinct sound, even if by lack of sound those files might be just a copy of previous with different name.

It will help a lot addon-makers to create a kind of patcher .exe wich could replace inside "Dta\sound.pbo" each default sound of every islands by new ones -without changing file name neither modify config.bin- (ensure MP compatibility)

PS : we still know very little about the next game, so perhaps the comparison with OFP is wrong.

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