Eddie Haskel 0 Posted September 5, 2005 I think it would be interesting to have my zombies rising out of the ground in the cemetaries! Something like a createUnit, with its height set 2-3 foot below ground, and then a movepos to ground level. I dunno, something along that lines (I'm a total NOOB at editing) I appreciate any info. links or other types of help! Eddie Share this post Link to post Share on other sites
UNN 0 Posted September 9, 2005 You could always to a look at class Thing & ThingEffect? That has options to allow objects rise to from beneath the ground when created, at a user definable speed. Although you will then have to figure out a way to swap the thing for a real object. But you can return XYZ positions from calss thing. Setpos in a loop, might also work. Try a mnius value for the Z position? Also *.rtm animations might help? Share this post Link to post Share on other sites
Eddie Haskel 0 Posted October 9, 2005 I'm relatively a noob at this, so '.rtm animations are out. Understand the XYZ positioning though in reference to createunit. This, along with a script I found to set speed in Kilometers/Hour would/should work. Will work on it a nd post here what I find! Thnx! Eddie Share this post Link to post Share on other sites