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Eddie Haskel

Need a reverse of the Hide Body script!

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I think it would be interesting to have my zombies rising out of the ground in the cemetaries! Something like a createUnit, with its height set 2-3 foot below ground, and then a movepos to ground level. I dunno, something along that lines (I'm a total NOOB at editing) I appreciate any info. links or other types of help!

Eddie

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You could always to a look at class Thing & ThingEffect? That has options to allow objects rise to from beneath the ground when created, at a user definable speed. Although you will then have to figure out a way to swap the thing for a real object. But you can return XYZ positions from calss thing.

Setpos in a loop, might also work. Try a mnius value for the Z position?

Also *.rtm animations might help?

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I'm relatively a noob at this, so '.rtm animations are out. Understand the XYZ positioning though in reference to createunit. This, along with a script I found to set speed in Kilometers/Hour would/should work. Will work on it a nd post here what I find!

Thnx!

Eddie

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