wass24 0 Posted August 4, 2005 I have a couple of objects that I built (probably not too well). When it takes damage it flips up so that half of it sticks straight up in the air and the other half is in the ground. What am I doing wrong? Thanks. Share this post Link to post Share on other sites
Chris Death 0 Posted August 5, 2005 What exactly do you mean by objects? Static ones or vehicles or units? However - you need to define the right dammage property. Actual you seem to be using dammage: fence. Try dammage: building ~S~ CD Share this post Link to post Share on other sites
wass24 0 Posted August 5, 2005 This is a static object that lays flat on the ground like a sidewalk. When there is a large explosion near or on top of it, it turns straight up from it's midpoint. It basically looks like this: before damage: -- after damage: | Share this post Link to post Share on other sites
Chris Death 0 Posted August 5, 2005 My answer is still same: change the value dammage - try it with: building ~S~ CD Share this post Link to post Share on other sites
DBR_ONIX 0 Posted August 5, 2005 Yeh, notice that if you "kill" a fence, it rotates 90* destrType="Man" or something will stop it deforming when it's desroryed (Not sure about the first bit's spelling, but it's something like that ) - Ben Share this post Link to post Share on other sites
oyman 0 Posted August 5, 2005 put this <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">destrType=destructno; under the model="" line Share this post Link to post Share on other sites
Chris Death 0 Posted August 5, 2005 Well, off course Oyman and Onix can be right too. You might have to change the destrType in config. Generally both is about the same (what i said and what Oyman and Onix were talking about). The lod property: dammage - is exactly the same as the destrType in the config. With the only difference that the lod property is required for objects not being placed by mission editor, but ya know - by island makers and such addons must be binarized. While the destrType is the same but over config way. So whatever of those two you are using, there's the bugger. ~S~ CD Share this post Link to post Share on other sites