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wass24

Odd damage state

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I have a couple of objects that I built (probably not too well). When it takes damage it flips up so that half of it sticks straight up in the air and the other half is in the ground. What am I doing wrong? Thanks.

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What exactly do you mean by objects?

Static ones or vehicles or units?

However - you need to define the right dammage property.

Actual you seem to be using dammage: fence.

Try dammage: building wink_o.gif

~S~ CD

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This is a static object that lays flat on the ground like a sidewalk. When there is a large explosion near or on top of it, it turns straight up from it's midpoint. It basically looks like this:

before damage: --

after damage: |

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Yeh, notice that if you "kill" a fence, it rotates 90* smile_o.gif

destrType="Man" or something will stop it deforming when it's desroryed (Not sure about the first bit's spelling, but it's something like that icon_rolleyes.gif )

- Ben

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put this <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">destrType=destructno; under the model="" line wink_o.gif

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Well, off course Oyman and Onix can be right too.

You might have to change the destrType in config.

Generally both is about the same (what i said and what

Oyman and Onix were talking about).

The lod property: dammage - is exactly the same as the

destrType in the config. With the only difference that the

lod property is required for objects not being placed by

mission editor, but ya know - by island makers and such addons must be binarized. While the destrType is the same but over config way.

So whatever of those two you are using, there's the bugger.

~S~ CD

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