PRiME 1 Posted July 25, 2005 I'm placing a few proxies in a tent Im making but for some reason the proxies will be raised above ground when placed on a hill, I have set all proxies points to Keep Height (fence) I have not bothered adding them to any other LOD yet, just the first lod. Is there something required elsewhere to make these things sit flat/On the ground esp when land slopes? Thanks in Advanced. Share this post Link to post Share on other sites
mchide 0 Posted July 25, 2005 keep height means that its like a fence... u should use On surface Share this post Link to post Share on other sites
PRiME 1 Posted July 25, 2005 Ok, np. However this still doesn't answer the question as to why the proxies are ignoring everything I set and are fixed on horizontal alignment regardless of the ground. I just need to know if this is POSSIBLE to solve or its just a proxy flaw in OFP. Share this post Link to post Share on other sites
UNN 0 Posted July 28, 2005 Quote[/b] ]the proxies are ignoring everything I set and are fixed on horizontal alignment regardless of the ground Most proxies seem to be used with buildings, which in OFP always sit horizontaly. But there is a hint of proxies being used for Forest objects. There is a section in the configs for random proxies in forests, but I'm not sure there enabled. <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> #ifdef COMMENT class RandomInForest { //models[] = {"str smrcicicek",0.3, rosti,0.3, "pahejl smrk",1}; models[]= {koule,0.5, cube,1}; autocenter=false; // normal vehicle are autocentered scope=public; reversed=false; model = ""; simulation="randomshape"; }; And a bit further down: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> /* class Proxystr_smrcicicek: RandomInForest {}; class Proxyrosti: RandomInForest {}; class Proxypahejl_smrk: RandomInForest {}; */ This might be one way of getting a proxy to follow the terrain? Sorry, thats all I can think of. Share this post Link to post Share on other sites