Katzelowski 0 Posted July 21, 2005 I've got not much time to describe my idea now, but I don't want to forget it, maybe I'll go a little more detailed tomorrow. The Idea is to create a mission with the OFP 2 feeling. An island, that feels like the real world. I OFP 2 you will be able to go anywhere and always find anyone to talk with, and there will be random events and battles. My idea is, to create a mission with 10+ of hours game time. This will be a hughe project, and I've no clue how to create a map but I hope that I can inspire some of you guys out there. In my vision, every city is crowded, everywhere are civilians running around. It is no war on Nogova. The first hours of the mission is to work, my idea is to work as a taxi driver or so. However, you just live like normal civilans do. The mission must be extremely detailed. Anwhere you go there will be something. If you drive down the street there would be cars, people airing theirselvs or walking through the forrest, maybe hounting etc. Just examples, I just want you to understand me ! With the time, you get the first information about an attack. People are talking about it. It's evening, you worked enough and of course want to see if everything is right. So you drive to the beach and see the invaders. When you come back, you are being assumed to an army. The battle begins. But you aren't part of a platoon, you can also create an own army, or fight alone. The freedom must be as large as possible. Almost everthing in this mission must be random. But what is important is, that there must always be this "real feel". When a city is attacked, there must be civilans, surprised be the attack. Fleeing. Dieing. Of course there must be some scripts, but not many. The intro, some combats, some other stuff, the end etc. In this scenario there are two possible ends. A defeat. A victory. Just like in a skirmish mode, who is totally defeated looses. To create a constant war athmosphere, there must be reinforcements every ~30 minutes, and new attacks every ~2-3 hours. Example what a player could manage with these information. He could look at his watch and attack the reinforced units when the time has come. Or he could fight at another front. The units who reinforce every 30 minutes meet at one position and stick together there until they are enough, -> after 2-3 hours e.g. Additional ideas: USA ATTACKS UDSSR (! In addition with DXDLL, LLAUMA, Y2K3 / EECP / FFUR, WGL Islands etc. etc. this becomes a bit more of the taste of OFP 2. I won't carry this more out, I hope that you understood my vision and are as enthusiastic about it as I am. I think that I don't need to explain it anymore, I believe that you can imagine it onn your own. Excuse my bad english ! Comments and questions are welcome. Share this post Link to post Share on other sites
.pablo. 0 Posted July 21, 2005 i think everybody who's played ofp has dreamed of that mission; the problem is that the computers we have now can't handle that level of complexity. the only thing we can do until the hardware catches up with our ideas is to "fake" it as best as we can; for example, bn880's AIonDemand only has units created when the player is near, so that the mission-designer can simulate more units in the mission than the player's computer would be able to handle at once. edit: i'm not saying its impossible to create that kind of mission, i'm just saying its going to be damn hard... Share this post Link to post Share on other sites
hellfish6 7 Posted July 21, 2005 Moving to user missions. Share this post Link to post Share on other sites