MilitiaSniper 0 Posted July 15, 2005 I am making a Sniper Counter-Sniper MP Mission. In this MP mission. It takes place in Cat's final Afghan Map. (One of the big towns.) AI will be engaging AI. (Insurgents vs. U.S.) A insurgent sniper, (You or a buddy.) will engage the U.S. and U.S. Counter-Sniper. In return the U.S. Counter-Sniper, (You or a buddy.) will be after the insurgent sniper. (You may have to also engage insurgent forces.) To win.., Each sniper has find and eliminate the other sniper. While trying to avoid being detected by the opposing team and their sniper. While trying to do the same to the opposing team and their sniper. My problem that I can't figure out is. How will I set the triggers if one sniper is killed by the other or opposing team. The mission will end! Can you all help on this?  Sincerely, MilitiaSniper  Share this post Link to post Share on other sites
Joe Miller 0 Posted July 15, 2005 you create 2 triggers. Final 1 and Final 2 are the type In the first in the activation field u replace this with !not alive sniper1 In the second u replace it with !not alive sniper2 Share this post Link to post Share on other sites
MilitiaSniper 0 Posted July 16, 2005 I tried just like you typed, "!not alive sniper1" It comes up and says, "Typed Bool, expected nothing" Anyone have any ideas? Sincerely ,MilitiaSniper Share this post Link to post Share on other sites
ACF 0 Posted July 18, 2005 You have a double negative, try: !Alive sniper1 or Not Alive sniper1 but not both. If it is going to directly activate an end trigger I would suggest putting in a timeout delay so the end is not too abrupt. Share this post Link to post Share on other sites
MilitiaSniper 0 Posted July 18, 2005 I got it to work another way! Thanks to all for your help! Sincerely, MilitiaSniper Share this post Link to post Share on other sites
Metal Heart 0 Posted July 19, 2005 Wouldn't it be more fair that the player whose side survives the battle wins? So the sniper who engages the enemy AIs might win over the one who sits still and holds fire until spotting enemy sniper. Share this post Link to post Share on other sites
MilitiaSniper 0 Posted July 19, 2005 Wouldn't it be more fair that the player whose side survives the battle wins? So the sniper who engages the enemy AIs might win over the one who sits still and holds fire until spotting enemy sniper. The object to this MP Mission is to move around and try to find and eliminate the other sniper. Kinda like the movie, "Enemy at the Gates." But you also may have to deal with each others AI. Sincerely, MilitiaSniper Share this post Link to post Share on other sites
Metal Heart 0 Posted July 20, 2005 Yes, but what stops the sniper from sitting still? That would likely be the best strategy so you'd have 2 snipers sitting for god knows how long in their positions. Then the one who is finally bored to death starts to move around and get's it If you'd have it so that the side that survives wins, if sniper1 started shooting the AI it would force sniper2 to take action too because of the inbalance sniper1 creates. Share this post Link to post Share on other sites
MilitiaSniper 0 Posted July 20, 2005 If one starts killing the others AI. Then the other sniper better move to eliminate him fast! How would you and a buddy like to beta test this for me? I need a beta tester! Sincerely, MilitiaSniper Share this post Link to post Share on other sites
Metal Heart 0 Posted July 21, 2005 Sorry but can't really help on testing, I got two own MP missions to test and one in the making. And also my "server" is fubared at the moment, as in operating system won't boot (Don't press reset during disk operations, kids ) Share this post Link to post Share on other sites