D.murphy man 0 Posted June 19, 2005 Hey guys, First of i have a question, In MP isit possible for each indivisual player to hear different music? As in my latest mission im working on the players will be split up and scatterd over the island for a while through out the mission. And i was going to make a script that changes the music when the player comes undr attack, so if one players gettin attacked, i dont want the other player on the other side of the island to hear the 'attack' music. Second Question. Edit:Scrap this question i just solved it my self Cheers, Murphy Share this post Link to post Share on other sites
mattxr 9 Posted June 19, 2005 so how did you solve it? becuase im looking for exactly the same thing for my    mission = Scary Mission Share this post Link to post Share on other sites
D.murphy man 0 Posted June 19, 2005 I did it like so: Quote[/b] ]#startHint "1" _songs = ["DropsofSilence","TheSuicidalClockChime","IntotheDepthsofSelfDis covery","Betrayal","DustmanSewer"] _rndsong = random (count _songs) _rndsong = _rndsong - (_rndsong mod 1) _song = _songs select _rndsong ~2 ?_rndsong<=1:goto "Drops" ~1 ?_rndsong<=2:goto "Suicidal" ~1 ?_rndsong<=3:goto "Depths" ~1 ?_rndsong<=4:goto "Bet" ~1 ?_rndsong<=5:goto "Dust" ~1 ?_rndsong>=5:goto "Dust" hint "Exit!" exit #Drops playmusic _song hint "drop" 0 fademusic 0.5 ~164 5 fademusic 0 ~8 goto "start" #Suicidal playmusic _song hint "suid" 0 fademusic 0.5 ~60 5 fademusic 0 ~8 goto "start" #Depths playmusic _song hint "depth" 0 fademusic 0.5 ~165 5 fademusic 0 ~8 goto "start" #Bet playmusic _song 0 fademusic 0.5 hint "betrayal" ~140 5 fademusic 0 ~8 goto "start" #Dust playmusic _song 0 fademusic 0.5 hint "Dust" ~287 5 fademusic 0 ~8 goto "start" I just edited a script i found whiles searching the forums for the same questions im asking now im sure this isnt the best way to go about it but it works! Share this post Link to post Share on other sites
D.murphy man 0 Posted June 22, 2005 *bump* Ok i been here long enough to know bumpings frowned upon so ill add somthing constructiv Quote[/b] ]It's possible. At least if the players arent on the same side I got this answer on weather In MP isit possible for each indivisual player to hear different music. So.. can any one go a bit more in depth on this? isit true? is there a work around? do i have to do somthing in my script like ?player==man1: goto "playman1smusic" etc... cheers, Murph Share this post Link to post Share on other sites