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ruff

scritping for AI, improves CAS

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is it possible ?

a script that when the ai enters a vehicle, his sensitivity will be 3 or 4. Or just a script the changes ai sensitivty via script using no configs

e.g. helicopter

i tested a soldier with a sensitivty 3.3 in the cpp and made it fly a helicopter gunship and to my suprise it attacked all infantry units, without any armoured units around them

now ppl think of the possiblities, improvement of cas of ai

can this be done?

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don´t know about the skill setting dynamically adjusted but a workaround would be to setup a large trigger covering the scenario listing the units in the trigger in an array and handing them over to the ai with a "knowsabout" command. This way the ai will know where the enemy is and engage them.

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