bravo 6 0 Posted May 28, 2005 This can be considered an extension of last post. I dont know yet how will be OFP2* editor. But i trust BIS So i would like to SUGGEST more units/groups implemented per side. In OFP we could only put 63 units per side, ie 63 groups from West, 63 from East, 63 Res etc.. Would be nice to implement more groups then in OFP. From what i heared there will be lots movemente in OFP2* so i believe there will be lots and lots units in it. I hope no lag too! Would be nice to have a COOP mission for 20 player against 2000 enemys (something like that) i said 2000 just to know if there would be lag, and to know what i could count on OFP2* (*) <span style='font-size:7.0000001pt;line-height:100%'>Due to ongoing negotiations with Codemaster (who own the right to the Operation Flashpoint name) OFP2 in this article may or may not be released under the name Operation Flashpoint 2.</span> Share this post Link to post Share on other sites
dmakatra 1 Posted May 28, 2005 63*12*4 = 3024. I think that's more than enough units. I would like to see a computer be able to even take half that amount of units. Especially since OFP2 is going to be much more detailed than OFP1. And hopefully, OFP2's AI will be much better then OFP1's. So it'll be more of a challange and you don't need that hight amount of AI. Share this post Link to post Share on other sites
bravo 6 0 Posted May 28, 2005 Thank you for the answer, im cleared about the capacity of units. what about lag? with a P4 3.0GHZ, 1GB DDR400, Radeon 9700 pro 128 will OFP2* lag? thats what iam "afraid" ATM Share this post Link to post Share on other sites
sidhellfire 0 Posted May 28, 2005 for know we need to find another way for it, because in mosta cases when i see word "lag" i think about connection related problems. Share this post Link to post Share on other sites
bravo 6 0 Posted May 28, 2005 for know we need to find another way for it, because in mosta cases when i see word "lag" i think about connection related problems. arf!!! put 100 t80 and 100 hinds.. try to pilot 1 vehicle.. you will see what im talking about. edit:what i ment is not lag connection! but heavy game, that cause lag. Share this post Link to post Share on other sites