Commando84 0 Posted May 10, 2005 I tried searching up a mfcti mission that uses custom weapons and soldiers but i didn't wanted one where you have all the vehicles modified and stuff, but only soldiers and weapons. i didn't find any so i have started to convert a wgl mod cti mission to use the mfcti standard vehicles and marines assault pack weapons and soldiers. only thing is that its painstakingly to go through all the code and i wonder if someone could do a small app that could open up the cti scripts and make it easier & faster to modify the cti, like chooseing what weapons and ammo should be in the westheavyammocrate and so on , you could then change what you wanted wihtout analyzing your every move ahead. Share this post Link to post Share on other sites
UNN 0 Posted May 10, 2005 The guys over at CTI44 did something along those lines: cti44builder Although I guess it's not much use for anything other than WW2 ATM. But might be easy enough to change for your own ends. Share this post Link to post Share on other sites
Commando84 0 Posted May 11, 2005 i'll have a look at it , but im not a programmer sadly im more into design, but maybe i can get a friend to help me Share this post Link to post Share on other sites
UNN 0 Posted May 11, 2005 Quote[/b] ]i'll have a look at it , but im not a programmer sadly I thought I'd post it as he put an incredible amount of work into CTI44. The CTI Builder format really should be adopted by as many mission makers as possible. Addon makers could provide plugins for any of there work, allowing just about anyone to make variations on missions, with all the new addons. But yeah, sorry I could not give you a better solution. Share this post Link to post Share on other sites
General Barron 0 Posted May 12, 2005 The guys over at CTI44 did something along those lines:cti44builder Although I guess it's not much use for anything other than WW2 ATM. But might be easy enough to change for your own ends. WoW! That is an amazing web tool! I'm highly, highly impressed! Perhaps the tool's authors could be convinced to expand it a little so that one could edit the possible selections for all of the listboxes. Although it looks like the mission it spits out is a bit different than your 'typical cti' (I would imagine there isn't any spy satellite for one thing ;0). @Commando84 Perhaps you should try looking into this new type of CTI-style mission. It was coded completely new from the MFCTI code, so perhaps the author made it a little easier to edit(I know I'm making a MP mission I'm working on VERY easy to edit in this way). I'm sure the author would be very helpful too, if you asked him to help you edit it. Check it out here: http://www.flashpoint1985.com/cgi-bin....t=45973 Share this post Link to post Share on other sites
Commando84 0 Posted May 12, 2005 well i'll see what i can find out about that general barron.  so far i have been trying to modify a wgl cti mission but they got back packs n stuff coded in there so im to afraid of touching their code again  yeah the interaface seems more complicated but i'll see if it wroks for me, edit* tested the kicti and well, the menu's where complicated, no suprise with a new system i thought, bt when i was going to capture the towns, it was a walk in the park, no sort of enemy resistance at all to defend the towns, and strangely enough i didjn't choose to be the commander i thoguht but i still got 7 a.i soldiers in my command at start and they had their own markers on the map wich was cool. i tried to speak with general or just sat and waited but he never started to build the base i felt like it was a lost cause or something because the whole cti feeling wasn't there no towns that needed to be fought over to be captured ad the a.i didn't build. So srry but kicti didn't apeal much to me even though the code seemed easy to modify weapons at least and it didn't need any cti addons to be run either wich maybe was a plus maybe its done to be played by players only and not players n a.i's but i'll keep searching... Share this post Link to post Share on other sites
in1t 0 Posted May 12, 2005 Here is a post I put on mfcti forums back in september that describes what would be needed to do it for mfcti sources (or other mfcti variants). I didnt see any response so I didn't persue it any further. http://sourceforge.net/forum....=241625 Basically it involves: 1. creating an addon catalog. This is the catalog for the wwii addons, depending on what you want to do in the builder it may not need to include all the fields. Initially, a spreadsheet could be used to build it. 2. creating template files from the mfcti sources. Basically a search and replace exercise changing all the values into something recognized by the script ( ie change 25 to %(soldiereastcost)s ). Only need to touch the files that have lines that need to be changed. I have written a python script to parse the cti44 stats file (slightly different from default mfcti) that does this automagically. It most likely could be modified to do the same for mfcti stats files. The two big files are the mission.sqm and the Stats.sqs (mfcti has a few more that would need to be converted into templates). The web interface: Is a cgi script that connects to a database that has the catalog and builds the different pages and drives the final output. The cti44builder also stores visitors values so when they return they won't lose their missions. I dont think it would be that difficult to create another version of the builder for generic mfcti (or other variations). Most of the work would be building the addon catalog. The mfcti sources is mostly search and replace exercise. And, the web interface would not take too many changes to make it work. Share this post Link to post Share on other sites
General Barron 0 Posted May 12, 2005 edit* tested the kicti and well, the menu's where complicated, no suprise with a new system i thought, bt when i was going to capture the towns, it was a walk in the park, no sort of enemy resistance at all to defend the towns, and strangely enough i didjn't choose to be the commander i thoguht but i still got 7 a.i soldiers in my command at start and they had their own markers on the map wich was cool. i tried to speak with general or just sat and waited but he never started to build the base  i felt like it was a lost cause or something because the whole cti feeling wasn't there   no towns that needed to be fought over to be captured ad the a.i didn't build. So srry but kicti didn't apeal much to me even though the code seemed easy to modify weapons at least and it didn't need any cti addons to be run either wich maybe was a plus  maybe its done to be played by players only and not players n a.i's   but i'll keep searching... You can play CTI without other people. That's news to me... although, I don't see what the point would be. As for kicti, it isn't designed to be a clone of mfcti. You have ai groups under your command because you are supposed to be a platoon commander (not just a squad leader), which is why the interface is a bit bigger than the mfcti one. From what I read of the manual, the general doesn't "build" the base--it gets flown in via helocopter. So I assume there is a delay between when you talk to him and when something arrives. I don't know if there is a resistance that defends the towns at the start. I've never played it, I just looked at the manual and it looked very cool and innovative. Share this post Link to post Share on other sites
Big Dawg KS 6 Posted May 12, 2005 Its kind of sad how all of the mission editors' jobs are being replaced by a damn .exe   what ever happened to us hard working scripters?  Share this post Link to post Share on other sites
Commando84 0 Posted May 13, 2005 well, mfcti got tons of scripts to wade through and i saw someone had made a tool that could replace the soldiers and vehicles and weapons ina campaign to some other troops, so i hoped some one would have made something similar or if some one had made a mfcti mission that was edited a bit only @in1t Nice tool you have made there and all, i don't got a clue about how to make it all work, but can you pm me your email or msn adress so we can speak a bit about the tool? Share this post Link to post Share on other sites
Big Dawg KS 6 Posted May 13, 2005 well, mfcti got tons of scripts to wade through and i saw someone had made a tool that could replace the soldiers and vehicles and weapons ina  campaign to some other troops, so i hoped some one would have made something similar or if some one had made a mfcti mission that was edited a bit only   @in1t Nice tool you have made there and all, i don't got a clue about how to make it all work, but can you pm me your email or msn adress so we can speak a bit about the tool? Yea but you only need to know about 2 or 3 of them to convert the units, vehicles, weapons, etc.... the rest is universal... Share this post Link to post Share on other sites