cell7 0 Posted May 7, 2005 Here are two walls, each texture is 512x512 at 150 dpi. Base texture is from the same souce (brick wall). The wall comes up clear but the wall with the window came up looking like crap. I have made countless texture and this is the first time I,ve come across this problem. Can anyone help me to see clearer? Share this post Link to post Share on other sites
Desert-Rat 0 Posted May 17, 2005 The wall with the windows are bricks too? Well , maybe you have to make the image size a bit higher to 1024 if you dosn't tried it Or you try to set your Setting from object details to 1024. Just try out. Share this post Link to post Share on other sites
orson 0 Posted May 21, 2005 Hi Cell and everyone else who has had this problem . This usually helps. .. In the flashpoint preferences , set your screen res to the highest it will sensibly go , usually to your desktop size (1024x768) next set all texture sizes to 4096 and set the Auto drop-down to none ./ this is the main pointer exit that and it should update your flashpoint cfg , copy that over into your O2 folder and start o2 Â up. you may want to go and alter it back for best in-game performance for playing Ofp . using larger texture sizes can also take away the blurred look Share this post Link to post Share on other sites
cell7 0 Posted May 27, 2005 I almost gave up on this thread. Thanks for the tip. I'll give it a go. Share this post Link to post Share on other sites
cell7 0 Posted May 27, 2005 The wall with the windows are bricks too?Well , maybe you have to make the image size a bit higher to 1024 if you dosn't tried it Or you try to set your Setting from object details to 1024. Just try out. Yes they are brick. The funny thing is, the window was pasted onto the same brick wall .jpeg at the same rez Share this post Link to post Share on other sites
orson 0 Posted May 27, 2005 Hi Cell , i may have found a solution .. create a primitive , just a cube ... place it near the wall face to be textured , now apply the texture to both the wall and the primitive at the same time , this works everytime for me ...the primitive can be moved out of sight... thing is .. if you remove the primitive alltogether the textures revert back to a low res mipmap , but the primitive can be reduced to only 1 face to cut down the final count , possibly just use one face to begin with . Give it a try and experiment with other methods  hope it works for ya some more reading on the subject Share this post Link to post Share on other sites
cell7 0 Posted May 27, 2005 Orson, you are a wiz Thanks. I can pull addons out of the bin now. Share this post Link to post Share on other sites
orson 0 Posted May 27, 2005 if it worked , thats great news . Share this post Link to post Share on other sites