Fishu 0 Posted December 28, 2001 I tried to have indestructable vehicles toggled on and off with 'allowDammage', but they did still take damage when allowdammage was false. I loaded mission which I made in 1.20, with surely indestructable vehicles and instead those were vulnerable. Share this post Link to post Share on other sites
theavonlady 2 Posted December 28, 2001 I seem to recall that BIS disabled allowDammage a long time ago in order to prevent misuse in MP games. Yes, it's sometimes a pain to mission makers trying to test things out. Share this post Link to post Share on other sites
Fishu 0 Posted December 29, 2001 Geez.. I can't use it in singleplay now when I really need it and the mission I mentioned I made in 1.20, was multiplay mission where allowdammage protected unnused vehicles from being vulched by the players. Share this post Link to post Share on other sites
amos m 0 Posted December 29, 2001 Yeah. If you read the documentation it state that allowDammage is "obsolete". There is a way to almost simulate this though. In the condition field of a trigger type something similar to: getDammage jeep > 0 and in the onactivation field type: jeep setDammage 0 I haven't tried this on vehicles, but on a unit it will allow the unit to survive even when killed, unless subject to excessive damage, like a grenade and a shower of bullets simultaneously. Share this post Link to post Share on other sites