Jump to content
Sign in to follow this  
-HA-kgb-cccp

Voyager's Transparent water V-0.2B

Recommended Posts

@exigent:

look under @ECP\bin\ there you will find a config.bin file

open it with binview and just save it, then you should get a config.cpp --> open that with editor or notepad

search for this part:

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">

class AllVehicles:All

{

icon="unknown_move";

};

and change it to that:

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class AllVehicles:All

{

icon="unknown_move";

class EventHandlers

{

init="_this exec {\OWP_water_core\IsPlayer.sqs}";

};

};

then it will work with the original bis soldiers, if you are using EECP you will have to add to all extra units that have an eventhandler this line

init="_this exec {\OWP_water_core\IsPlayer.sqs}";

Share this post


Link to post
Share on other sites
Binview? How do i do that? lol

here you can download Binview

Binview

open it and load the config.bin of the ecp folder, than save it, will be saved automatically as config.cpp

then proceed as posted above, and then use ccp2bin

cpp2bin

to convert the new config.cpp back to the bin format

Share this post


Link to post
Share on other sites

WAIT! I keep getting an error message saying:

No entry 'config.bin.CfgWorlds'.

sad_o.gif ?

I did exactly what you told me:

class AllVehicles:All

{

icon="unknown_move";

class EventHandlers

               {

               init="_this exec {\OWP_water_core\IsPlayer.sqs}";

               };

               };

class EventHandlers:ECP_EventHandlers

{

};

};

Also when i changed it back to a bin file it was smaller, it was 170kbs rather than the orginal 331kb? sad_o.gif

Share this post


Link to post
Share on other sites

oops, fogot that, in this case it has to look like this

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class AllVehicles:All

{

icon="unknown_move";

class EventHandlers:ECP_EventHandlers

{

init="_this exec {\OWP_water_core\IsPlayer.sqs}";

};

};

Share this post


Link to post
Share on other sites

I still keep getting the same error message? sad_o.gif

Do i have to uninstall Binview? rock.gif

Share this post


Link to post
Share on other sites
I still keep getting the same error message? sad_o.gif

Do i have to uninstall Binview? rock.gif

you must put the bin into the owpw\bin folder wink_o.gif

Share this post


Link to post
Share on other sites

So i have to put the changed ECP bin file into the owpw bin folder?

Share this post


Link to post
Share on other sites

Aright nevermind, that didn't work either rock.gif .

Its the stupied error message:

No entry 'config.bin.CfgWorlds'.

What does it mean and how do i fix it? rock.gif

Share this post


Link to post
Share on other sites

i keep getting errors with this like cannot load file /data3d/blah blah.paa (magic)

its really anoying cause i cant play the game i can wiuth regular default ofp

im using the first water style

any help ?

edit - fixed it but found a new problem i cant run the sky pack by wheres my rabit released quie recently is there a way i can get it to work with the water ?

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×