Tomislav 0 Posted May 27, 2005 @exigent: look under @ECP\bin\ there you will find a config.bin file open it with binview and just save it, then you should get a config.cpp --> open that with editor or notepad search for this part: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> class AllVehicles:All { icon="unknown_move"; }; and change it to that: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class AllVehicles:All { icon="unknown_move"; class EventHandlers { init="_this exec {\OWP_water_core\IsPlayer.sqs}"; }; }; then it will work with the original bis soldiers, if you are using EECP you will have to add to all extra units that have an eventhandler this line init="_this exec {\OWP_water_core\IsPlayer.sqs}"; Share this post Link to post Share on other sites
exigent 0 Posted May 28, 2005 Binview? How do i do that? lol Share this post Link to post Share on other sites
Tomislav 0 Posted May 28, 2005 Binview? How do i do that? lol here you can download Binview Binview open it and load the config.bin of the ecp folder, than save it, will be saved automatically as config.cpp then proceed as posted above, and then use ccp2bin cpp2bin to convert the new config.cpp back to the bin format Share this post Link to post Share on other sites
exigent 0 Posted May 28, 2005 O lol thank you sooooooooooooooo much!!!! Share this post Link to post Share on other sites
exigent 0 Posted May 28, 2005 WAIT! I keep getting an error message saying: No entry 'config.bin.CfgWorlds'. ? I did exactly what you told me: class AllVehicles:All { icon="unknown_move"; class EventHandlers         {         init="_this exec {\OWP_water_core\IsPlayer.sqs}";         };         }; class EventHandlers:ECP_EventHandlers { }; }; Also when i changed it back to a bin file it was smaller, it was 170kbs rather than the orginal 331kb? Share this post Link to post Share on other sites
Tomislav 0 Posted May 28, 2005 oops, fogot that, in this case it has to look like this <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class AllVehicles:All { icon="unknown_move"; class EventHandlers:ECP_EventHandlers { init="_this exec {\OWP_water_core\IsPlayer.sqs}"; }; }; Share this post Link to post Share on other sites
exigent 0 Posted May 28, 2005 I still keep getting the same error message? Do i have to uninstall Binview? Share this post Link to post Share on other sites
Tomislav 0 Posted May 28, 2005 I still keep getting the same error message? Do i have to uninstall Binview? you must put the bin into the owpw\bin folder Share this post Link to post Share on other sites
exigent 0 Posted May 28, 2005 So i have to put the changed ECP bin file into the owpw bin folder? Share this post Link to post Share on other sites
exigent 0 Posted May 28, 2005 Aright nevermind, that didn't work either . Its the stupied error message: No entry 'config.bin.CfgWorlds'. What does it mean and how do i fix it? Share this post Link to post Share on other sites
456820 0 Posted November 21, 2005 i keep getting errors with this like cannot load file /data3d/blah blah.paa (magic) its really anoying cause i cant play the game i can wiuth regular default ofp im using the first water style any help ? edit - fixed it but found a new problem i cant run the sky pack by wheres my rabit released quie recently is there a way i can get it to work with the water ? Share this post Link to post Share on other sites