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apex_predator

Hint Text 'ding'?

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I am making a quasi-pace counter for a landnav course, instead of counting paces it displays the ditance the trainee has traveled from the last point. It does this via the hint box that constantly updates the player position relative to the marker position, calculates the distance, and output to hint.

The problem is that on every loop there is a distinct 'dinging' sound that gives the effect of a constant 'buzz' through the speakers that is very annoying. What is it and how do I stop it? here's the code:

_target = _this select 0

player = _this select 1

_marker = _this select 2

_trigger = _this select 3

~0.001

#start

getpos _target

getpos player

_travel = (player distance _target)

?(_travel>_trigger) : goto "start"

#calc

getpos _target

getpos player

_travel = (player distance _target)

_travel=_travel-(_travel%1)

hint format["Meters From Last Point: %1",_travel]

goto "calc"

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You can't disable it, and you are right it's very anoying.

But why don't you use :

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">

player globalchat format["Meters From Last Point: %1",_travel]

Much quieter smile_o.gif

and there is the Mileage calculator by Pablom123

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If you'd use a shorter delay I guess you could fadeSound to 0 and then back up to 1 or whatever. Sligthly more complicated would be to create a resource and feed it new text all the time.

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Thanks for the help guys,

Given your information I was able to formulate a work around. Now I only update the position every 100 meters (which is closer to how a real pace counter works anyway) and it eliminates the ding.

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