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apex_predator

Dedicated Server.cfg

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I am trying to run a dedicated server on Win2k3 server , with the 1.96 dedicated server, here is my server config:

//password = "*********";

passwordAdmin = "*******";

hostname="1st Veterans Battalion WGL Server";

checkfiles[]=

{

"res\addons\steyr.pbo",

"res\addons\bmp2.pbo",

"res\addons\vulcan.pbo",

"res\addons\m2a2.pbo",

"res\addons\g36a.pbo",

"res\bin\config.bin",

"res\bin\resource.bin",

"res\dta\anims.pbo",

"res\dta\anim.pbo",

"res\dta\data.pbo",

"res\dta\data3d.pbo",

"res\dta\hwtl\data.pbo",

"res\dta\hwtl\data3d.pbo",

"res\dta\hwtl\merged.pbo",

};

motd[]=

{

" ";

" ";

" ";

" ***1st Veteran's Battalion***";

" ***1.96 and WGL required***";

" Welcome to our server, we hope you enjoy your stay.";

" Play ball or you'll get the bat.";

" ";

" ";

" (1VB) Rules:";

" 1) Have fun";

" 2) Treat each other with respect";

" 3) Do NOT team kill, spawn Kill, or base Rape";

" 4) No recruiting on our servers";

" 5) Absolutley no cheating.";

" ";

" ";

" 'I always shot at privates, since they do most of the killin' ";

" I figured every private I could kill wound or kill just improved my ";

" chances. I always considered officers harmless personages.'";

" -Sgt. Sam Watkins";

};

voiceOverNet=0;

reportingIP="master.gamespy.com";

maxPlayers=16;

motdInterval=2;

MaxMsgSend = 384;

voteMissionPlayers=1;

voteThreshold=.5;

MinBandwidth = 1540000;

MaxBandwidth = 84000000;

kickDuplicate = 0;

class Missions

{

class Mission01

{

template = 2-16_T_SouthLipany.Noe.pbo;

cadetmode = 0;

param1 = 1800;

param2 = 50;

}; //Mission

class Mission11

{

template = [wgl][COOP]Airport Gaia.USMC_Gaia.pbo;

cadetmode = 0;

param1 = 1800;

param2 = 50;

}; //Mission

class Mission02

{

template = @ccl_ch_20_gulfofeveron_v1.1.eden.pbo;

cadetmode = 0;

param1 = 1800;

param2 = 50;

}; //Mission

class Mission03

{

template = @ccl_ch_20_oneroad_v1.1.eden.pbo;

cadetmode = 0;

param1 = 1800;

param2 = 50;

}; //Mission

class Mission04

{

template = @ccl_ch_20_opatov_v1.1.Noe.pbo;

cadetmode = 0;

param1 = 1800;

param2 = 50;

}; //Mission

class Mission05

{

template = @ccl_ch_20_opthunder_v1.1.eden.pbo;

cadetmode = 0;

param1 = 1800;

param2 = 50;

}; //Mission

class Mission06

{

template = @ccl_ch_20_regina_v1.1.eden.pbo;

cadetmode = 0;

param1 = 1800;

param2 = 50;

}; //Mission

class Mission07

{

template = @ccl_ch_24_drymouth_v1.1.Noe.pbo;

cadetmode = 0;

param1 = 1800;

param2 = 50;

}; //Mission

class Mission08

{

template = @ccl_ch_24_middleground_v1.1.Abel.pbo;

cadetmode = 0;

param1 = 1800;

param2 = 50;

}; //Mission

class Mission09

{

template = @ccl_ch_30_daylight_v1.1.eden.pbo;

cadetmode = 0;

param1 = 1800;

param2 = 50;

}; //Mission

class Mission10

{

template = @ccl_ch_30_rollingthunder_v1.1.eden.pbo;

cadetmode = 0;

param1 = 1800;

param2 = 50;

}; //Mission

class Mission12

{

template = @ccl_ch_20_battletanks_v1.1.eden.pbo;

cadetmode = 0;

param1 = 1800;

param2 = 50;

}; //Mission

};

It starts the server fine, runs the MOTD on the client machine, logs the client has connected, then it just sits there. It logs the fact that the client has connected, but never loads any of the missions specified in server.cfg. What am I messing up? The files mentioned in the template lines are pbo files that are in the Templates directory and the MPMissions directory.

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template = 2-16_T_SouthLipany.Noe.pbo;

Just leave out the .pbo at the end of the mission names, so it becomes e.g.<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">template = 2-16_T_SouthLipany.Noe;and you're all set wink_o.gif

Those mission files only need to be in the mpmissions folder (not the templates folder).

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make sure those maps are loaded onto the server and the required addons are in place

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thanks for the replies, I had the pbo's in the MPMissions directory and the Template directory. I had tried it with the .pbo extension and without, but when I removed 'em from the template directory it worked.

Thanks again.

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