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-MP-OFP-CRICON

player's log?

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its not that hard really

-netlog

add that to your server exicutable

the netlog records allot of information, too much really and the log file can grow very large, if you are not running a FireWall or Router it can be 10 times larger then server with them (depending on the FW tho)

any ways we run a windows based server and thus use a program Called WINDOWS GREP

we use this to compress the files, so far the compession average is about for every 1666 lines in the log, only one gets save, so 750 meg files get reduced to 450 kbs

every time the file gets about 75 megs we run the compression (windows GREP), you have to use the advance search and use the following search function

acc|id=|modified

acc will find the IP of the client

id= will find the IDs of the client

modified will find all thier errors

so now in the main display it will show you in perfect order every one who connected, you could add in to the search string "connected" and it will now show also when the player connects and disconnects, but that just takes up valuable space and is not really needed

so now you have the window with text and a complete conection history, you then right click and select OPEN in Browser (this needs to be does because GREP fails if there is too much data in its window where the browser works fine)

you then copy all and paste into a text document, we do this in 1 month files so we have a clear view of who played that month

then you can even use GREP to search the new text files, for any thing, errors, names, IP ranges, IDs, the works

this may seem complicated because its done manually, but once you do it you will see it only takes 5 minutes of your time every 3-5 days

our logs go back almost a year now, and take up only nine megs, to the searches are super fast

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If you are using a linux server just use the 'grep' command.

The windows thing is just a copy of the unix command.

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