5133p39 16 Posted February 16, 2005 I have simple addon containing ONLY the following: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class CfgPatches { class test_sounds { weapons[] = {}; units[] = {}; requiredVersion = 1.96; }; }; class CfgSounds { sounds[] = { test_sound1, test_empty }; class test_sound1 { name = "test_sound1"; sound[] = {"\test_sounds\test_sound1.wss", 0.0005, 1.0}; titles[] ={}; }; class test_empty { name = "test_empty"; sound[] = {}; titles[] ={}; }; }; It works - the test_sound1 is played, but somehow it makes not to work the sirene sound (SGS_mx_zvuk) in the gaz24mx addon. When i place the police car in map editor, run the mission, and try to turn on the sirene, it says it can't find the sound "SGS_mx_zvuk". ...but when i test the gaz24mx addon without my sound addon - it works. Share this post Link to post Share on other sites
5133p39 16 Posted February 16, 2005 SOLVED The <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">sounds[] = { zvuk }; cannot be inside cfgSounds, but inside <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class cfgPatches { class myAddon { ...here... ...now it works. Share this post Link to post Share on other sites