Jump to content
Sign in to follow this  
AKK

Inderect Hit

Recommended Posts

Hey all

I am working on some targets and need some info.

What constitutes the "inderect hit". I am aware of what sets this from in the cpp. And am not looking to change any hit vallues. OR config any weapons.

But with this target the rings are damn near right on top of each other. So what is the actual distance of the inderectHit.

Target Pic

IE: does "indirectHitRange=0.1;" like below constitute 0.1meter?(which dosent make sense to me)

hmmmm maybe I should evaluate the dammage value?

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">

class BulletSingle : Default

{

hit=9;indirectHit=2;indirectHitRange=0.1;

Ok then, the above and...what dammage value does the inderect hit (which I know is dammage) actually have. Considering all vehicles have a getDammage value of 0-1. Assuming that "inderecthit=2 and hit=9" how does that translate to getdammage == 1.?? this may b a retarded Q but hey never know if ya don't ask!

Any answers would be great.

and yes I looked in the commented cpp's

sad_o.gif even "Shoo Kid Ya Bother Me"

Share this post


Link to post
Share on other sites

Yes the indirect hitrange is meters .So .1 is a 10th of a meter.

I believe it can go down to .0001

The indirect damage for your example is 2.

The damage caused directly and indirectly subtracts from the objects total armor range and some things that slightly change the values

We can pretty much tell what part gets hit,can render some parts inoperable (tank turret I know).But the damage will still show overall using the getdammage and setdammage scripting

The getdammage and setdammage routines are using 1 as 100%

A object with .5 damage is half spent

Share this post


Link to post
Share on other sites

Thanks Man that clears it up.

Although I was hoping this was not the case sad_o.gif no sweat though. Just another scripting chalenge

Thanks again.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×