jakerod 254 Posted January 5, 2005 Alright this is something I threw together a while ago that may or may not help people. Basically it just helps set stuff up after you install visitor properly. This is assuming you want to use res objects. <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> --->Textures<--- Sand- "pt.paa" Rock- "s2.paa" Grass- "t1.paa" Grass(2)- "b1.paa" Forest Dirt- "j1.paa" --->Nature Objects<--- Loading Objects- Tools>Nature Objects>Add Select o\Skal\Skala 1_1.p3d Hold Left shift and select o\Tree\Smrk_velky.p3d --Hit Okay-- Skala- Rocks Akat - Tree dd_borovice - tree dd_bush - bush dd_rakosi - Cat Tail Plant dubfx - small tree javor - tree javor01posed - tree house les... - Forest pieces DO NOT USE!!! Smrk - Pine Tree Randomize Options (On Right Side) Trees- Randomize Size 0-50 Randomize Angle 10-10 Randomize Orientation 180-180 Bushes and Rocks- Randomize Size 50-50 Randomize Angle 20-20 Randomize Orientation 180-180 Note: Must Check off Boxes for each individual object in the list --->Artificial Objects<--- Tools>Artificial Objects>Add Select o\House\aut_zast.p3d Hold Left shift and select o\misc\zidel_mala1.p3d --Hit Okay-- DO NOT SELECT ANY OF THE RANDOMIZE OPTIONS FOR THESE!!! NOTE: There may be other objects that u want to add under o/divk --->Roads<--- Tools>Roads>Add -Name it Sil -Main Highway- Max. Angle 60 Max. Bank 40 Check off Automatically align to surface Click on the Straight Part Tabs>Hit Add Add o\road\sil25.p3d Add o\road\sil12.p3d Add o\road\sil6.p3d Click on the Curves Tab> Hit Add Add o\road\sil10 100.p3d Add o\road\sil10 75.p3d Add o\road\sil10 50.p3d Add o\road\sil10 25.p3d Click on the Terminators Tab> Hit Add Add o\road\sil6konec.p3d Hit Okay Add -Name it Ces -Dirt Road- Max. Angle 60 Max. Bank 40 Check off Automatically align to surface Click on the Straight Part Tabs>Hit Add Add o\road\Ces25.p3d Add o\road\Ces12.p3d Add o\road\Ces6.p3d Click on the Curves Tab> Hit Add Add o\road\Ces10 100.p3d Add o\road\Ces10 75.p3d Add o\road\Ces10 50.p3d Add o\road\Ces10 25.p3d Click on the Terminators Tab> Hit Add Add o\road\Ces6konec.p3d Hit Okay Add -Name it Asf -Asphalt Road- Max. Angle 60 Max. Bank 40 Check off Automatically align to surface Click on the Straight Part Tabs>Hit Add Add o\road\Asf25.p3d Add o\road\Asf12.p3d Add o\road\Asf6.p3d Click on the Curves Tab> Hit Add Add o\road\Asf10 100.p3d Add o\road\Asf10 75.p3d Add o\road\Asf10 50.p3d Add o\road\Asf10 25.p3d Click on the Terminators Tab> Hit Add Add o\road\Asf6konec.p3d Hit Okay Add -Name it Kos -Cobble Stone Road- Max. Angle 60 Max. Bank 40 Check off Automatically align to surface Click on the Straight Part Tabs>Hit Add Add o\road\Kos25.p3d Add o\road\Kos12.p3d Add o\road\Kos6.p3d Click on the Curves Tab> Hit Add Add o\road\Kos10 100.p3d Add o\road\Kos10 75.p3d Add o\road\Kos10 50.p3d Add o\road\Kos10 25.p3d Click on the Terminators Tab> Hit Add Add o\road\Kos6konec.p3d  Hit Okay Go to the tab at the top that says Cross Roads Add o\road\kr_new_asf_asf_t.p3d  Check Off Automaticaly Align to Surface A=Asf B=Asf C=Asf Add o\road\kr_new_asf_ces_t.p3d  Check Off Automaticaly Align to Surface A=Asf B=Asf C=Ces Add o\road\kr_new_asf_sil_t.p3d  Check Off Automaticaly Align to Surface A=Asf B=Asf C=Sil Add o\road\kr_new_kos_kos_t.p3d  Check Off Automaticaly Align to Surface A=Kos B=Kos C=Kos Add o\road\kr_new_kos_sil_t.p3d  Check Off Automaticaly Align to Surface A=Kos B=Kos C=Sil Add o\road\kr_new_sil_asf_t.p3d  Check Off Automaticaly Align to Surface A=Sil B=Sil C=Asf Add o\road\kr_new_sil_ces_t.p3d  Check Off Automaticaly Align to Surface A=Sil B=Sil C=Ces Add o\road\kr_new_sil_kos_t.p3d  Check Off Automaticaly Align to Surface A=Sil B=Sil C=Kos Add o\road\kr_new_sil_sil_t.p3d  Check Off Automaticaly Align to Surface A=Sil B=Sil C=Sil Add o\road\kr_new_silxsil.p3d  Check Off Automaticaly Align to Surface A=Sil B=Sil C=Sil D=Sil Hit Okay --->Forest<--- Tools>Forest>add Name:Forest1 Square-fill: o\tree\les_nw_ctver_pruhozi.p3d Square-fill: o\tree\les_nw_ctver_mlaz.p3d Square-fill: o\tree\les_nw_trojuhelnik.p3d Hit Okay Hit Add Name:Forest2 Square-fill: o\tree\les_nw_jehl_ctver_pruhozi.p3d Square-fill: o\tree\les_nw_jehl_mlaz.p3d Square-fill: o\tree\les_nw_jehl_trojuhelnik.p3d Hit Okay Hit Okay --->Hints and Tips<--- (In Buldozer) I- Makes terrain Go up Large Intervals (5 Meters?) U- Makes terrain Go up small Intervals (1 Meter?) K- Makes terrain Go down Large Intervals (5 Meters?) J- Makes terrain Go down small Intervals (1 Meter?) Holding Right Click and Turning Mouse- Rotates Selected Object(s) Holding Left and Moving Mouse- Moves Object Kragina-Textury- Textures Poirodni Objekty- Natural Objects Lidske Objekty- Artificial Objects lesy- Forest Siti- Road Placing Objects- Right Click Note: When rotating object with random size using your mouse the random size will be changed to the normal size automatically Rough Translations: From Change Height Window <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">Stredni=Middle prumerna=average transformace do intervalu=transformation up meanwhile nastavit na= set to pevniny=mainlands blocku=stops Config Section to get Forest Pieces Working: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class ReplaceObjects { class Forest1Border { replace="O\Tree\les_nw_ctver_mlaz.p3d"; with[]={}; }; class Forest1Triangle { replace="O\Tree\les_nw_trojuhelnik.p3d"; with[]={"O\Tree\les_nw_trojuhelnik.p3d"}; }; class Forest1Square { replace="O\Tree\les_nw_ctver_pruhozi.p3d"; with[]={"O\Tree\les_nw_ctver_pruhozi_T1.p3d","O\Tree\les_nw_ctver_pruhozi_T2.p3d"}; center="true"; }; class Forest2Border { replace="O\Tree\les_nw_jehl_mlaz.p3d"; with[]={}; }; class Forest2Triangle { replace="O\Tree\les_nw_jehl_trojuhelnik.p3d"; with[]={"O\Tree\les_nw_jehl_trojuhelnik.p3d"}; }; class Forest2Square { replace="O\Tree\les_nw_jehl_ctver_pruhozi.p3d"; with[]={"O\Tree\les_nw_jehl_T1.p3d","O\Tree\les_nw_jehl_T2.p3d"}; center="true"; }; }; Share this post Link to post Share on other sites
Edge 2 Posted January 25, 2005 Great work, Jakerod! I'm sure this is gonna help lots of people. Let me just correct one small bias in translation: Quote[/b] ]transformace do intervalu=transformation up meanwhile transformace do intervalu = transformation (of selected terrain) to (heigth) interval/range (-function that allows user to mess up with the heigth setting of selected terrain) Share this post Link to post Share on other sites