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jakerod

Tutorial

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Alright this is something I threw together a while ago that may or may not help people. Basically it just helps set stuff up after you install visitor properly. This is assuming you want to use res objects.

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">

--->Textures<---

Sand- "pt.paa"

Rock- "s2.paa"

Grass- "t1.paa"

Grass(2)- "b1.paa"

Forest Dirt- "j1.paa"

--->Nature Objects<---

Loading Objects-

Tools>Nature Objects>Add

Select o\Skal\Skala 1_1.p3d

Hold Left shift and select

o\Tree\Smrk_velky.p3d

--Hit Okay--

Skala- Rocks

Akat - Tree

dd_borovice - tree

dd_bush - bush

dd_rakosi - Cat Tail Plant

dubfx - small tree

javor - tree

javor01posed - tree house

les... - Forest pieces DO NOT USE!!!

Smrk - Pine Tree

Randomize Options (On Right Side)

Trees-

Randomize Size 0-50

Randomize Angle 10-10

Randomize Orientation 180-180

Bushes and Rocks-

Randomize Size 50-50

Randomize Angle 20-20

Randomize Orientation 180-180

Note: Must Check off Boxes for each individual object in the list

--->Artificial Objects<---

Tools>Artificial Objects>Add

Select o\House\aut_zast.p3d

Hold Left shift and select

o\misc\zidel_mala1.p3d

--Hit Okay--

DO NOT SELECT ANY OF THE RANDOMIZE OPTIONS FOR THESE!!!

NOTE: There may be other objects that u want to add under

o/divk

--->Roads<---

Tools>Roads>Add

-Name it Sil -Main Highway-

Max. Angle 60

Max. Bank 40

Check off Automatically align to surface

Click on the Straight Part Tabs>Hit Add

Add o\road\sil25.p3d

Add o\road\sil12.p3d

Add o\road\sil6.p3d

Click on the Curves Tab> Hit Add

Add o\road\sil10 100.p3d

Add o\road\sil10 75.p3d

Add o\road\sil10 50.p3d

Add o\road\sil10 25.p3d

Click on the Terminators Tab> Hit Add

Add o\road\sil6konec.p3d

Hit Okay

Add

-Name it Ces -Dirt Road-

Max. Angle 60

Max. Bank 40

Check off Automatically align to surface

Click on the Straight Part Tabs>Hit Add

Add o\road\Ces25.p3d

Add o\road\Ces12.p3d

Add o\road\Ces6.p3d

Click on the Curves Tab> Hit Add

Add o\road\Ces10 100.p3d

Add o\road\Ces10 75.p3d

Add o\road\Ces10 50.p3d

Add o\road\Ces10 25.p3d

Click on the Terminators Tab> Hit Add

Add o\road\Ces6konec.p3d

Hit Okay

Add

-Name it Asf -Asphalt Road-

Max. Angle 60

Max. Bank 40

Check off Automatically align to surface

Click on the Straight Part Tabs>Hit Add

Add o\road\Asf25.p3d

Add o\road\Asf12.p3d

Add o\road\Asf6.p3d

Click on the Curves Tab> Hit Add

Add o\road\Asf10 100.p3d

Add o\road\Asf10 75.p3d

Add o\road\Asf10 50.p3d

Add o\road\Asf10 25.p3d

Click on the Terminators Tab> Hit Add

Add o\road\Asf6konec.p3d

Hit Okay

Add

-Name it Kos -Cobble Stone Road-

Max. Angle 60

Max. Bank 40

Check off Automatically align to surface

Click on the Straight Part Tabs>Hit Add

Add o\road\Kos25.p3d

Add o\road\Kos12.p3d

Add o\road\Kos6.p3d

Click on the Curves Tab> Hit Add

Add o\road\Kos10 100.p3d

Add o\road\Kos10 75.p3d

Add o\road\Kos10 50.p3d

Add o\road\Kos10 25.p3d

Click on the Terminators Tab> Hit Add

Add o\road\Kos6konec.p3d

 

Hit Okay

Go to the tab at the top that says Cross Roads

Add o\road\kr_new_asf_asf_t.p3d

 Check Off Automaticaly Align to Surface

A=Asf

B=Asf

C=Asf

Add o\road\kr_new_asf_ces_t.p3d

 Check Off Automaticaly Align to Surface

A=Asf

B=Asf

C=Ces

Add o\road\kr_new_asf_sil_t.p3d

 Check Off Automaticaly Align to Surface

A=Asf

B=Asf

C=Sil

Add o\road\kr_new_kos_kos_t.p3d

 Check Off Automaticaly Align to Surface

A=Kos

B=Kos

C=Kos

Add o\road\kr_new_kos_sil_t.p3d

 Check Off Automaticaly Align to Surface

A=Kos

B=Kos

C=Sil

Add o\road\kr_new_sil_asf_t.p3d

 Check Off Automaticaly Align to Surface

A=Sil

B=Sil

C=Asf

Add o\road\kr_new_sil_ces_t.p3d

 Check Off Automaticaly Align to Surface

A=Sil

B=Sil

C=Ces

Add o\road\kr_new_sil_kos_t.p3d

 Check Off Automaticaly Align to Surface

A=Sil

B=Sil

C=Kos

Add o\road\kr_new_sil_sil_t.p3d

 Check Off Automaticaly Align to Surface

A=Sil

B=Sil

C=Sil

Add o\road\kr_new_silxsil.p3d

 Check Off Automaticaly Align to Surface

A=Sil

B=Sil

C=Sil

D=Sil

Hit Okay

--->Forest<---

Tools>Forest>add

Name:Forest1

Square-fill: o\tree\les_nw_ctver_pruhozi.p3d

Square-fill: o\tree\les_nw_ctver_mlaz.p3d

Square-fill: o\tree\les_nw_trojuhelnik.p3d

Hit Okay

Hit Add

Name:Forest2

Square-fill: o\tree\les_nw_jehl_ctver_pruhozi.p3d

Square-fill: o\tree\les_nw_jehl_mlaz.p3d

Square-fill: o\tree\les_nw_jehl_trojuhelnik.p3d

Hit Okay

Hit Okay

--->Hints and Tips<---

(In Buldozer)

I- Makes terrain Go up Large Intervals (5 Meters?)

U- Makes terrain Go up small Intervals (1 Meter?)

K- Makes terrain Go down Large Intervals (5 Meters?)

J- Makes terrain Go down small Intervals (1 Meter?)

Holding Right Click and Turning Mouse- Rotates Selected Object(s)

Holding Left and Moving Mouse- Moves Object

Kragina-Textury- Textures

Poirodni Objekty- Natural Objects

Lidske Objekty- Artificial Objects

lesy- Forest

Siti- Road

Placing Objects-

Right Click

Note: When rotating object with random size using your mouse the random size will be changed to the normal size automatically

Rough Translations: From Change Height Window

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">Stredni=Middle

prumerna=average

transformace do intervalu=transformation up meanwhile

nastavit na= set to

pevniny=mainlands

blocku=stops

Config Section to get Forest Pieces Working:

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class ReplaceObjects

{

class Forest1Border

{

replace="O\Tree\les_nw_ctver_mlaz.p3d";

with[]={};

};

class Forest1Triangle

{

replace="O\Tree\les_nw_trojuhelnik.p3d";

with[]={"O\Tree\les_nw_trojuhelnik.p3d"};

};

class Forest1Square

{

replace="O\Tree\les_nw_ctver_pruhozi.p3d";

with[]={"O\Tree\les_nw_ctver_pruhozi_T1.p3d","O\Tree\les_nw_ctver_pruhozi_T2.p3d"};

center="true";

};

class Forest2Border

{

replace="O\Tree\les_nw_jehl_mlaz.p3d";

with[]={};

};

class Forest2Triangle

{

replace="O\Tree\les_nw_jehl_trojuhelnik.p3d";

with[]={"O\Tree\les_nw_jehl_trojuhelnik.p3d"};

};

class Forest2Square

{

replace="O\Tree\les_nw_jehl_ctver_pruhozi.p3d";

with[]={"O\Tree\les_nw_jehl_T1.p3d","O\Tree\les_nw_jehl_T2.p3d"};

center="true";

};

};

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Great work, Jakerod! I'm sure this is gonna help lots of people. smile_o.gif Let me just correct one small bias in translation:

Quote[/b] ]transformace do intervalu=transformation up meanwhile

transformace do intervalu = transformation (of selected terrain) to (heigth) interval/range (-function that allows user to mess up with the heigth setting of selected terrain)

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