MiG 0 Posted December 23, 2004 I'm adding addaction command not through the mission folder but directly from the addon using Eventhandlers command <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class EventHandlers { init = [_this select 0] exec {\fml_anbc\scripts\init.sqs}; }; there is a init script that is connected with several other scripts. When i use this code <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">player AddAction ["Camara lenta","\fml_anbc\scripts\camlent.sqs"]; everything works fine ingame but if you are commanding a group of units the action menu has plenty of Camara lenta commands (the same number of the group members) I want this action command only performed by the player, so what should i add to the script so that happens? Share this post Link to post Share on other sites
Unnamed_ 0 Posted December 23, 2004 Try user actions if your doing it from a config. You can define the radius so only the individual can use it. Plus you can access it from the command menu to. Something like this: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> class UserActions { class FOPlotTarget { displayName=$STR_DN_FOPlotTarget; position="zbran"; radius=0.5; condition="([This] Call FO_PlotTarget) and (This==Player) and ([Group This] Call FC_ValidGroup)"; statement="[This] Call FO_MapClick"; }; }; Share this post Link to post Share on other sites
MiG 0 Posted December 23, 2004 Try user actions if your doing it from a config. You can define the radius so only the individual can use it. Plus you can access it from the command menu to.Something like this: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> class UserActions { class FOPlotTarget { displayName=$STR_DN_FOPlotTarget; position="zbran"; radius=0.5; condition="([This] Call FO_PlotTarget) and (This==Player) and ([Group This] Call FC_ValidGroup)"; statement="[This] Call FO_MapClick"; }; }; Thanks, and you are right It's the same thing and i can in fact reduce the radius function, that might solve my problem Thanks again for tip !!! Share this post Link to post Share on other sites