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Jex =TE=

WGL CTI - help

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Hi guys,

Really glad to see OFP is still kickin ass. Even today, I cannot tell you of a game that comes close to this. We've even had players leave Joint Operation to play OFP with us LOL.

Recently we got the WGL mod on our server (come visit us at www.tacticalgamer.com smile_o.gif), and with that we got the CTI version of it. I really like the mod but the cti doesn't work so well.

The part I have problems with, as commander, is the AI. Since WGL changed the grid refs, I can no longer send them anywhere because the CTI still uses the old alpha-numeric system.

Since we usually don't have enough players, we always end up with a few AI. I can get around this by physically driving them to a town I want them to hold, but it means I'm away from the base which can be disasterous.

Apologies if this has been posted, I find OFP very daunting with all the mods/missions/patches out there and there are so many posts and stuff I felt like I was putting a cup under niagra and trying to grab one specific piece of water lol.

Oh and hi to Agent Smith (JO) and Dayglow (Lock On), Nice to see some familiar faces smile_o.gif

Thanks for any help guys, and let's hope that OFP2 is as good as the first. Does anyone know if UBIsoft have acquired CM? I hope not, Ubi tend to screw up games sad_o.gif

lol anyway have fun all smile_o.gif

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As this question is primarily about a mod, and primarily about a mod that has been released your question should be in the relevant A&M:Complete thread, in this case here.

Being new please familiarise yourself with the layout and rules of the forum smile_o.gif

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