bedlam 0 Posted December 2, 2004 is the "fired" eventhandler able to detect when a Put weapon is "fired"? Share this post Link to post Share on other sites
bn880 5 Posted December 2, 2004 Why not test it out quickly, this addeventhandler ["fired",{player sidechat format[{%1},this]}] and then place a satchel. You will get a fired EH on putting it down me thinks, but not on blowing it up, hence you need a workaround to detect the explosion or whatnot. Share this post Link to post Share on other sites
bedlam 0 Posted December 2, 2004 its more for like a rucksack purpose. using a dummy put weapon. and with this eventhandler detecting it ,it will add the real ammo or weapon to the unit. oh and .. thx bn Share this post Link to post Share on other sites