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jedi-knight

Binoculars zoom sight

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Hi! I was created a new binoculars zoom sight (with angular markers). How can I change the original sight? Do I must create a new "weapon" with this sight?

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make a new addon.<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">...

class Binocular : Default

{

//--

scopeWeapon = public;

scopeMagazine = protected;

model="dalekohled_proxy";

modelOptics="INSERT_THE_PATH_TO_YOUR_p3d_OF_THE_OPTICS_HERE";

valueWeapon = 5;

weaponType = WeaponSlotBinocular;

magazineType = WeaponNoSlot;

ammo=; // no ammo

displayName = $STR_DN_BINOCULAR;

reloadTime=0.0;

sound[]={,0,1};

canLock=LockNo;

optics = true;

forceOptics = true;

primary = false;

opticsZoomMin=0.085;

opticsZoomMax=0.085;

magazines[] = {};

};and insert your path.

that's it afaik.

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Sorry if this is a silly question, but is it possible to make binocs "zoomable" like the M21 sight?

I'm guessing not, or someone already would have...or maybe they already have and I didn't hear about it... crazy_o.gif

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Sorry if this is a silly question, but is it possible to make binocs "zoomable" like the M21 sight?

I'm guessing not, or someone already would have...or maybe they already have and I didn't hear about it... crazy_o.gif

Well, I haven't tried it but I don't see any reason why not, just make opticsZoomMin and opticsZoomMax have different values...

edit: I just tried it, works like a charm

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as feer said, they are zoomable. just change these two lines (or one of them)<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> opticsZoomMin=0.085;

opticsZoomMax=0.085;

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Raedor:

Sorry, but i'm novice in editting. I followed this steps:

1. Saved my new scope image as "binoc.paa" file;

2. After changed the path of my .paa file in your code lines, I was saved them as "binoc.cpp";

3. With a PBO tool, I was packed the two files as "binoc.pbo"

4. After this, I was grabbed the PBO file int the AddOns game folder.

Wath is wrong? crazy_o.gif

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Wath is wrong? crazy_o.gif

You have to replace the main config.bin with your edited version, as you can not ADD new binocular/nvg type "weapons"

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also you have to make a model out of it. just 4 points = 1 face, your texture on them and save it.

check the BIS binocular model (optika_dalekohled.p3d in data3d.pbo). open it with odol explorer 2.44 or p3dedit.

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I can't find the p3dedit program, and my ODOL is the 2.00 version. I was attempted to open the file with a tool called XPAC, but it doesn't work fine (it extracts a .p3d_ file???).

Is there another program to edit this file?

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I swear when I first got OFP years ago that the binocs zoomed.Not sure why or if they took it out

And just rambling some more that I can guarantee that we also could "move in driver" to a camcreated soldier (remember that camcreated soldiers were stupid,that it didn't have any AI)

I used to "move in driver" on a camcreated soldier,your prolly think what good is that.It was a good way to change your clothes,appearance etc...as you were just using the new soldier as a new vehicle.I tried this about a year ago and appears that you no longer can do this either.

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