SWIFT88 0 Posted November 24, 2004 just wondering if any body knows of a way to have smoke launchers as a weapon and not on the init selection screen instead ? tried a number of dif. types but it hasnt worked!! Share this post Link to post Share on other sites
sa8gecko 0 Posted November 24, 2004 I presume you're talking about the smoke launchers that are used to mask the tank in case it's under fire. So forgive me if this is not what you're talking about. In config.cpp define them as a normal weapon, with its normal ammo, as you like. Put a fired EH in the vehicle that intercepts the smoke grenade ammo, delete it (or place somewhere else for future use) and launch a script that fires the actual smoke grenades. If you made the model with two cargo proxies where the grenade launcher is positioned on the tank, you could make a very realistic looking one making the smoke grenades to 'exit' directly from it. You should need some other script and function to manage these, though. The explanation is quite long, PM me for details if you're interested. Share this post Link to post Share on other sites
SWIFT88 0 Posted November 25, 2004 I presume you're talking about the smoke launchers that are usedto mask the tank in case it's under fire. So forgive me if this is not what you're talking about. In config.cpp define them as a normal weapon, with its normal ammo, as you like. Put a fired EH in the vehicle that intercepts the smoke grenade ammo, delete it (or place somewhere else for future use) and launch a script that fires the actual smoke grenades. If you made the model with two cargo proxies where the grenade launcher is positioned on the tank, you could make a very realistic looking one making the smoke grenades to 'exit' directly from it. You should need some other script and function to manage these, though. The explanation is quite long, PM me for details if you're interested. very much apreciated but i know how to do the proxy version.... i was really more intrested in the FDF smoke launchers... but i spose the others will do... Thanks for the replay any way... Swift Share this post Link to post Share on other sites
feersum.endjinn 6 Posted November 25, 2004 FDF smoke launchers are done as described above, there is one weapon with dummy ammo and "fired" eventhander creates few smoke grenades and tosses them around using setVelocity. There are couple of other scripts in FDF for better AI behaviour, one creates invisible block on top of smoke which blocks AI vision, other checks if AI tank is fleeing and pops smoke when it happens. Share this post Link to post Share on other sites