Jump to content
🛡️FORUMS ARE IN READ-ONLY MODE Read more... ×
Sign in to follow this  
cactus

Endtrigger animation

Recommended Posts

I've never cared much for cutscenes (and so never tried to do any) but now I have a WestLose endanimation, made by the in-editor camera (no camCreate, too far above me at present date smile.gif ) but problem is the animation only plays for a couple of seconds before the endgame screen is shown (The one with Retry, Cancel etc).

How can I make the animation last longer before the Endscreen is shown?

Share this post


Link to post
Share on other sites

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">(no camCreate, too far above me at present date smile.gif )<span id='postcolor'>

i use too think like that 2 weeks ago and now i can almost call myself an expert. it's not as hard, just try snYpirs tutorial here.

And with in a hour you can make scripted cutscenes.

trust me. wink.gif

Share this post


Link to post
Share on other sites

Well, you could make a trigger with all the end conditions

you need to end the game, but then don't choose type:

loose or end#. Play your animation there, and create a

seperate trigger with type: loose or end# and let this one

become active after your endanimation is over.

you could use the countdown to delay time, and set a

variable in the onactivation field to true, which the last

trigger requires. Maybe you need also a 3rd trigger (i'm

not sure) to seperate the countdown from the endanimation.

Just try it and you'll see what you need.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×