rekster 0 Posted November 8, 2004 I know I have seen this done, but can not remember the mission name. It was a WGL C&H mission, were the radio man could move the start position via the radio. I rember it took place on Nogova, and the East had to fly in from the airport, and capture the bridge from the West. Was a great C&H mission. I am looking to do the same thing for a coop mission. I want the respawn to be able to move via the radio command. I also would like it so the group leader or radio operator can set the respawn spot. Also wondering if any one has also set it so you can limit the number of respawns that a player can have. (Per player that is, but group would work as well) I just do not want people in Coop to do the Rambo thing. If anyone has an example mission or script I can use that would be great. I am not all that experienced at scripting so I appreciate any help I can get. Share this post Link to post Share on other sites
bn880 5 Posted November 8, 2004 Just moving the respawn is very easy, set your respawn to "Base" and then in a radio call perform "respawn_west" setmarkerpos getpos radioman I have all the features you mention and much more in Bastige Nogova mission. Search for the thread, but I somehow think it is a bit complicated for you to decypher right away. I make heavy use of the CoC NS 2.0, which is why my mission, heavy with MP synchronization, doesn't lag. Share this post Link to post Share on other sites
rekster 0 Posted November 8, 2004 bn880 Thanks for the reply Ok I set respawn in description to Base, and create a marker called respawn_west. Now what I am not sure about is the trigger for the radio. Were do I put for the radio trigger? "respawn_west" setmarkerpos getpos radioman Also how can I have it were only the Squad leader can see the radio? I have started to learn the CoC NS 2.0, and have implemented the CoC AD into a mission I am working on to learn how to use the CoC NS 2.0. Hope to get group link II work with it as well. In the bastige mission wgl_co_41_bastige_nogova_1_15.noe I saw that you added to the init line respawns=40 ?cadetMode:respawns=55 If I do this will I be able to limit my respawns? Do I need to be running the CoC engine as well? Nice job with the bastige islands. Like the fact the enemy surrenders. I was shocked when I had a Sniper Surrender. Was not sure what was going on at first. Thanks for help bn880 Share this post Link to post Share on other sites
nubbin77 0 Posted November 13, 2004 rekster, Any luck getting Group Link to work with AI on Demand? I am looking into this too this weekend. Share this post Link to post Share on other sites