TheCaptain 0 Posted January 11, 2002 I'm working on a nice lengthy campaign/mission for OFP based loosely off of the original Predator movie. Basically, the characters will be new, the setting will be slightly different, but the major plot points will all still take place. However, my goal is to make the mission more of a 'living movie' than a scriptfest a la Half-Life. My absolute favorite aspect of OFP is that it makes it's OWN stories during missions, rather than relying on mission scripting to achieve the same effect. I'll be using Jungle everon to start, but as soon as we get Jungle Malden, I'll switch to that most likely. However, I can say upfront, this mission will take a lot of dynamic work, and I'm still a scripting newbie, so I've got some questions and a wish list for the campaign... For the predator unit, I'm going to make hazy alpha channels over a civilian or similar unit to create the cloaking effect, since we can't import models yet. Here's my wish list... Semi-transparent fog for the jungle that'll be at feet-knee level. Could this be done by using alpha channels, creating the smoke, and making a fog dispenser? Scripts that'll make the predator follow the players, move or delete/respawn him at locations near the wandering player, and play 'frightening' noises at random, AND make him try to engage troops that have strayed, and one at a time rather than slaughtering the players right away. Getting a destroyed/damaged, preplaced helo to be suspended in tall trees without bouncing for the player to discover. Cutscenes galore, bound to Actual Soundtrack Music There's more, but iof anyone could help me with some of those up there, it'd be appreciated. Share this post Link to post Share on other sites
Rob 1 Posted January 11, 2002 as far as the fog goes your gunna have to use smoke shells but then the game wont run becuase of the amount of smoke creating denser fields which would make your computer move frame by frame every 3 secs..... Making the predator follow the player of some unit is possible but i can't remember... and no one would be able to make a heli upside down hanging in the trees without it bouncing around... every dead object or flying vehicle has always had the bouncing problem and unless BIS sees to it that they fix this problem then your stuck. i was thinking of the same campaige ages ago then i saw the difficulties involved. Share this post Link to post Share on other sites
TheCaptain 0 Posted January 11, 2002 Hmm... maybe the chopper could just be sitting in a small clearing for now... The fog looks like a bust, but I think most of the predator scripts are possible, they'll just take some work... ANyone have any story ideas they'd like to share? Share this post Link to post Share on other sites
Frosty Houston 0 Posted January 12, 2002 Why don't you use Aliens versus Predator 2? It's eaiser. I thought about making a predator mod for OFP, but it looked to hard Share this post Link to post Share on other sites