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Dedan

Character 'Ragdoll' Physics

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How about to add Character 'Ragdoll' Physics in OFP2? Allmost every game has it that been make these days.

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Dedan

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Yeah ragdoll's cool... as long as they do it right. Example: In thief: deadly shadows the ragdoll is kinda, lol, off... but in America's Army it's excellent (bodies fall off roofs when shot, slide down hills, great stuff!)

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Slow down the action in America's Army and look at the animations/rag-doll, you'll see it's aweful. All rag-doll on the Unreal Warfare engine is "off", it's over the top and bits boucne and stuff. Theif 3 uses the same engine, but I think they improved it. Anyway it seems pretty much spot on in Hidden & Dangerous 2, so something expanding on that quality would be nice... also the ballistics engine would be nice to do too, I love hitting people around a corner from a ricochet off of a metal plate or something lol.

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Yeah, Ragdoll in AA works really fine, just hope the add it to OFP2 too wink_o.gif

Dedan

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