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Baphomet

The precision variable for soldiers

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Is it possible to specify a unique precision variable for different types of soldiers?

If you're not familiar with it. It basically governs the amount of random movement of the gun from the standing, couching and prone positions. As well as when one's exerted a lot of energy.

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Only if you have custom cfgMoves for the types of soldiers. So you could have cfgMovesStill and cfgMovesWobbly tounge_o.gif

then you'd use "moves = cfgMovesStill;" (I think) in your soldier's definition. I can't think of a better way to do it, though, and I know this one is not great.

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Guest

u can set precisions in all animations which are used for shooting....

the code is :

aimPrecision=1; 1 or less

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