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suma

1.41 Dedicated server bug in unitReady

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We just discovered a bug in 1.41 dedicated server version. Scripting command unitReady does not work in 1.41. Scripts using this command may not work, especially when using @unitReady xxxx construct. In this case script will wait forever and will never continue.

This bug is specific to 1.41 dedicated server executable and can happen only when unitReady is used in mission desing. This command is not used in any of official missions and it is probably not used in many MP missions, therefore it is vary unlikely it will impact you. Even if it is used, it will not cause server to crash.

Therefore we still recommend to upgrade to 1.41 version, as it contains important stability issues fixes.

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Suma @ Jan. 10 2002,12:09)</td></tr><tr><td id="QUOTE">Therefore we still recommend to upgrade to 1.41 version, as it contains important stability issues fixes.<span id='postcolor'>

Other than the XML and Gamespy +25 player fixes, what else does 1.41 correct?

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (theavonlady @ Jan. 10 2002,11:27)</td></tr><tr><td id="QUOTE">Other than the XML and Gamespy +25 player fixes, what else does 1.41 correct?<span id='postcolor'>

Here is complete list of fixes / changes. The last change is responsible for unitReady bug.

1.41 - Fixed: Support for Windows Me ICS, Windows XP ICS, and UPnP-compliant NATs

1.41 - Fixed: Buffer overflow in XML parsing

1.41 - Fixed: limit for size of GameSpy Q&R SDK answer is respected now

1.41 - Improved: Expression evaluation optimized (faster script execution).

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