Chomps 0 Posted August 31, 2004 Wow, it's been a while since I posted last. Anyway, I'm making a hunting multiplayer mission where a team of well-equipped operatives have to hunt down a single player in Nogavo, who has to escape to one of many escape zones, obtaining weapons on his way to fend off the hunters. Anyway, it is very hard to spot a single man on the entire island, so I need to give the hunting team hints to his location. Ideally, I want to give the hunting team a hint every time a civilian spots the hunted player. I have the code for actually saying the clue, I need help making a script that triggers the clue when a civilian sees the player. The hunted unit is named Duo. Any help would be appreciated. Thanks in advance. Share this post Link to post Share on other sites
kerosene 0 Posted August 31, 2004 couldnt you set a trigger cover the whole island that was set to "if side detected by civilians" and repeatedly, and then launch the clue script from there? Share this post Link to post Share on other sites
Junker 0 Posted September 2, 2004 What i would do is set Triggers over Towns and add the text to the trigger feild and delay that message with a random time or depending on how far the civilians are from the hunters, Further away the longer it takes for that message to get to the hunters Share this post Link to post Share on other sites