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Gordy

Faces-lighter and darker ???

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I am having trouble with O2 modelling. The case is:

If I try making sth rounder the faces that share one verticle get darker (sometimes lighter) than other faces. It looks as if those faces were not 2D but fu... up. It would be a problem if it was invisible after the texture is applied but no. The texture also bets the same effect.

Is there a way to solve this or go around? I can't get over it for some time now (like some weeks).

BTW. I made the same model in 3DS Max and it got fu... up in O2. Same crap. mad_o.gif

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Sounds like a sharp/smooth edge thing.

Try creating a cylinder in O2. Select all the vertices, and then

hit U to make all the edges sharp. You should get a 'polygon'

rather than a 'smooth' cylinder. Select all and hit I. You

should be back to a cylinder. Now select all the vertices on

one end, and hit U. You should now have a cylinder with a

'flat' end. That's because the join between the curved part

and the end of the cylinder is now _sharp_

If that is the problem, try selecting edges that you do/don't

want that to happen to, and hit 'U' to sharpen, and 'I' to

smooth - you should be able to see the difference in the

normal (blue) lines.

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I owe you a beer beerchug.gif

We could pijacy.gif

But if not, U are still my hero notworthy.gif

Thank you.

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