aook002 0 Posted August 13, 2004 Hi, At the moment i'm making a mission where i say a group of T72's and in the leader's tank's init field i have put...<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">grp1=group this ... defining them as group one  Ok these units (grp1) are on the other side of the map to where they should be (Im making waves of attacks), and I am using a script to teleport them to a Game Logic position. So in the script there is this...<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">"_x setpos (getpos wave1)" forEach units grp1; exit But when this happens only the men appear not the tanks so my question is.... How do I move the tanks as well as the men in the group, and the men be in the tanks aswell? Thanks in advance Aook Edit: Typos Share this post Link to post Share on other sites
The Real Armstrong 0 Posted August 13, 2004 As far as I know, setpossing tanks is not possible. Createunit them instead. Causes less lag. Share this post Link to post Share on other sites
aook002 0 Posted August 13, 2004 Ok how would i do that? Im trying to use Tonal BMP's and T72's. Aook Share this post Link to post Share on other sites
Gameer 0 Posted August 13, 2004 Try: "(vehicle _x) setpos (getpos wave1)" forEach units grp1; Share this post Link to post Share on other sites
aook002 0 Posted August 14, 2004 That's great it works Thanks everyone Share this post Link to post Share on other sites
aook002 0 Posted August 14, 2004 Ok another question aswell - how would i createunits ingame - i have searched but to no success or ease of understanding If someone does know the answer could you do the example for a BAS Tonal Rebel BMP ? Thanks Aook Share this post Link to post Share on other sites
aook002 0 Posted August 15, 2004 Ok ill have a read of that Share this post Link to post Share on other sites