ebns72 0 Posted August 12, 2004 Are there any good tutorials on creating custom people (drivers, cargo) proxies for O2 or maybe custom animations in general? Share this post Link to post Share on other sites
Crowley 0 Posted August 13, 2004 Someone just made a thread about custom proxies in the last couple of days. A quick scan of the O2 sections should reveal it. Share this post Link to post Share on other sites
ebns72 0 Posted August 20, 2004 Got a link ? I want to learn how to make people proxies (drivers, cargo, etc.) with animation, not weapon ones. Share this post Link to post Share on other sites
MiG2003 0 Posted September 17, 2004 <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class CfgNonAIVehicles { class ProxyCrew {}; class ProxyDriver: ProxyCrew {}; class ProxyCargo: ProxyCrew {}; class ProxyJeepCoDriver: ProxyCargo {}; class Proxyhorserider: ProxyDriver {}; class Proxyhorsecorider: ProxyCargo {}; }; class CfgVehicleActions { horserider="horserider"; horsecorider="horsecorider"; }; class CfgMovesMC { class Default {}; class DefaultDie: Default {}; class States { class Driver: Default {}; class Cargo: Driver {}; class horserider: Driver { file="\fml_anim\anims\rider.rtm"; speed=2 looped=1 }; class horsecorider: Cargo { file="\fml_anim\anims\corider.rtm"; speed=2 looped=1 }; }; }; Just make those defines in your cpp and create the respective proxys in your P3d vehicle model Share this post Link to post Share on other sites
orson 0 Posted September 18, 2004 It would be hard for me to explain fully , A) because it would be hard without making a full tute and B) because i dont really know But to get you on the right track .... You will need an MLOD p3d file of the nearest aproximate proxie You will need OfP Anim Read how to use Ofp anim and if you understand it should be quite straight forward to make your own static anims for crew and cargo etc As far as i know , the best way is with MAYA ( expensive) but people seem to get good results with Ofp anim. Share this post Link to post Share on other sites