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ebns72

custom proxies?

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Are there any good tutorials on creating custom people (drivers, cargo) proxies for O2 or maybe custom animations in general?

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Someone just made a thread about custom proxies in the last couple of days. A quick scan of the O2 sections should reveal it.

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Got a link rock.gif? I want to learn how to make people proxies (drivers, cargo, etc.) with animation, not weapon ones.

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<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class CfgNonAIVehicles

{

class ProxyCrew {};

class ProxyDriver: ProxyCrew {};

class ProxyCargo: ProxyCrew {};

class ProxyJeepCoDriver: ProxyCargo {};

class Proxyhorserider: ProxyDriver {};

class Proxyhorsecorider: ProxyCargo {};

};

class CfgVehicleActions

{

horserider="horserider";

horsecorider="horsecorider";

};

class CfgMovesMC

{

class Default {};

class DefaultDie: Default {};

class States

{

class Driver: Default {};

class Cargo: Driver {};

class horserider: Driver

{

file="\fml_anim\anims\rider.rtm";

speed=2

looped=1

};

class horsecorider: Cargo

{

file="\fml_anim\anims\corider.rtm";

speed=2

looped=1

};

};

};

Just make those defines in your cpp and create the respective proxys in your P3d vehicle model

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It would be hard for me to explain fully , A) because it would be hard without making a full tute and B) because i dont really know tounge_o.gif

But to get you on the right track ....

You will need an MLOD p3d file of the nearest aproximate proxie

You will need OfP Anim

Read how to use Ofp anim and if you understand it should be quite straight forward to make your own static anims for crew and cargo etc

As far as i know , the best way is with MAYA ( expensive) but people seem to get good results with Ofp anim.

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