edejl 0 Posted August 1, 2004 OK so there are only 2 topics when i search for this but can you make a smoke shell on ground and/or a flare on the ground? (without addons i know you will have to make it inflame or whatever but what is it called and how do you add it? i will know once someone tells me! Share this post Link to post Share on other sites
macguba 0 Posted August 1, 2004 OFPEC online comref - camCreate OFPEC Weapon and ammo listing Share this post Link to post Share on other sites
edejl 0 Posted August 3, 2004 Thanks, however that falls to the ground. I want it on the floor, by which time it puts itself out. Is there no way to stop it from falling, which will keep it lit? Share this post Link to post Share on other sites
edejl 0 Posted August 4, 2004 Sure someone must know how to get it to stay on the ground...or is there not a way? Share this post Link to post Share on other sites
PLRSniper 3 Posted August 10, 2004 I worked on this for you... It's complicated and i had to fine tune it alot! But i worked for me. Make a trigger named "Trig" Suggestion: Â Activation By "Radio Alpha" On activation field: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">[GetPos Trig, "Flare"] Exec "DoFlare.sqs" FLARE.SQS <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">_PosX = (_This Select 0) Select 0 _PosY = (_This Select 0) Select 1 _PosZ = 25.2 _Type = _This Select 1 _PosZ_Start = 150 _NewFlareDone = False _T = Time _Flare = _Type CamCreate [_PosX, _PosY, _PosZ_Start] #Loop ?(GetPos _Flare Select 2 < _PosZ_Start - 20): _Flare SetPos [_PosX, _PosY, _PosZ] ?(Time - _T > 13): Goto "NewFlare" #DidNewFlare ?(Time - _T > 15): _Flare = _Flare2 ?(Time - _T > 15): _NewFlareDone = False ?(Time - _T > 15): _T = Time ~0.001 ?(Alive Player): Goto "Loop" Exit #NewFlare ?(!_NewFlareDone): _Flare2 = _Type CamCreate [_PosX, _PosY, _PosZ_Start] _NewFlareDone = True Goto "DidNewFlare" Hope it works for you too... BTW... It's finetuned! I dont know WHY i had to use Z-Height at 25.2 but the flare stays STEADY at 0.5 above ground for me... You can Use [GetPos Trig, "FlareRed"] Exec "DoFlare.Sqs" for red flare FlareGreen for green and so on... Enjoy! Share this post Link to post Share on other sites