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hellfish6

Importing and exporting

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Hey

I've got models saved in .3ds format that I'd like to open with 3D Studio Max 6, which apparently only takes .max files. I'd have thought that .3ds files were associated with 3D Studio Max, but I guess not. Anyone know how I can import these files so that they can be opened with Oxygen? I can open them up fine with Rhino 3D and Autocad, but they apparently won't open in anything else. crazy_o.gif

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Use import feature.

3DS Max saves as *.max, exports as *.3ds

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Worked! Thanks! However, it doesn't allow me to import the .3ds files (crashes everytime I try) but it does allow me to import the .dwg files.

smile_o.gif

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a legal copy of max3d?

get tech help, they will fix your max3d biggrin_o.gif

in o2 you can open .3ds files and import

.3DS in my o2 opening of .3DS file from my max3d as open .3ds is not working, but when when I`m doing import

.3DS its working smile_o.gif

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Quote[/b] ]Anyone know how I can import these files so that they can be opened with Oxygen?

The 3ds files need to have enabled the Dummy KFDATA Sections in order to get opened without probs in O2, otherwise O2 will crash. I believe 3Dstudio Max has that function. If not there are free modeling programs like animator that can import 3ds and export 3ds with that function. After that O2 will import the 3ds file  smile_o.gif

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How do you that with Anima8or? I have it at home but I haven't found the means to do the KFDATA section so it will work with O2.

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How do you that with Anima8or? I have it at home but I haven't found the means to do the KFDATA section so it will work with O2.

open model in anim8or, go to options-debug-and check off dummy kfdata wink_o.gif

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I got it to import now into O2, had to download 0.9 version first since I was using 0.8

Thanks.

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Worked! Thanks! However, it doesn't allow me to import the .3ds files (crashes everytime I try) but it does allow me to import the .dwg files.

smile_o.gif

O2 will crash if the 3ds contains any additional lights, cameras and sophisticated animation pathes. If importing 3ds to max you can choose between loading into the scene or replace everything. Try using loading into a (fresh) scene to normalize the animation path and delete every light and camera.

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