bogey jammer 16 Posted July 26, 2004 Hi I've not found detailed informations about this, I play more often with add-ons planes, but their action menu are complex, so in order to save time, I would like to assign basic actions such as "gear up/down" "open/close flaps" to my joystick. Is it possible to bind these actions? thx Share this post Link to post Share on other sites
benu 1 Posted July 26, 2004 Afaik it is not, but you could map the action menu to your joystick buttons. At least thats what i did. Share this post Link to post Share on other sites
bogey jammer 16 Posted July 26, 2004 Some add-ons aircrafts have dynamic action menus, some actions appear in defined conditions. So mapping the action menu is not 100% effective. I'll look for other solutions. Share this post Link to post Share on other sites
benu 1 Posted July 26, 2004 I have one button to scroll up the adction menu, one for down and one for select. This works for all cases. Share this post Link to post Share on other sites
Sgt_Eversmann 1 Posted July 26, 2004 How is it managed in the camera.sqs? If you press V there the script is ended. Try it. Write in the init line of a unit: this exec "camera.sqs" Share this post Link to post Share on other sites
bogey jammer 16 Posted July 26, 2004 I have one button to scroll up the adction menu, one for down and one for select. This works for all cases. OK, I use this technique too, I thought you meant when press a button, a macro does two step down and valid... But it still too long when 10 actions are in the menu when I execute a final approach... Does somebody know if binding script actions is possible in UserInfo.cfg? What are you talking about SgtEversman? Share this post Link to post Share on other sites
Baron Hurlothrumbo IIX 0 Posted July 26, 2004 He means that the script camera.sqs is ended by pressing a keyboard button, implying that it can be re-bound. But it can't; only stuff bound already (move, optics etc) can be used. Share this post Link to post Share on other sites