philcommando 0 Posted July 22, 2004 This is possible. I wont go into a tutorial, aint got the class for it and i would recommend brsseb's tutorials for the basics. This is just a one line advance from there. 1.) In 02 memory LOD, ofp engine allows 1 memory point - pos watever as a switch, a single vertex 2.) u can create the normal rotation axis..as many as u want. 3.) very importantly, in the cfg cpp..u must define each class animations properly. 4. )The trick to run your animations with just one switch lays here in class UserActions:-  class Opendoor1 {  displayName="opendoor1";  position="pos_doorswitch1";// single point memory vertex  radius=2.5;  condition="this animationPhase ""door1"" < 0.5; this animationPhase ""door2"" < 0.5";  statement="this animate [""door1"", 1]; this animate [""door2"", 1]"; - this is a simulation of both doors opening at once with one switch. The magic is not in the line position ="xx". this is only to define the switch. The magic lays in the line - statement="this animate [""door1"", 1]; this animate [""door2"", 1]"; -cos most of the time we dont have 2 animation statements in the same line, but u can to ensure one switch open 2 doors. **** do take note of the ""...its - statement = "xxxx ; xxxx" and not - statement = "xxxx";"xxxx" Some addon makers know of this trick, but some newbies like me dont know..so i am putting it up here for anyone who wanna do something like this do a search instead of experiment like me...( 50 times in and out of ofp game to get it right!  ) Hope it helps. PS: if u are creating a building addon...remember to add a rooftop geometry otherwise soldiers can shoot thru ceiling! Share this post Link to post Share on other sites
Crowley 0 Posted July 22, 2004 Hah, I needed this a few hours ago. Instead I sort of "borrowed" from someone else's config. Identical layout though. Worked like a charm after I realized that the animation radius is in radians, and after my doors rotated around their axis by 88 radians.... Using braces would reduce your character count by two though, if you're nitpicky about these things. statement = "this animate [{RearDoorRight}, 0];this animate [{RearDoorLeft}, 0]"; Nice command center btw, I see what prompted this thread. Share this post Link to post Share on other sites