aook002 0 Posted July 15, 2004 Before you asked - i have searched and i didnt find anything sufficient..... Ok then, i have 2 problems. 1) My first problem is that i'm wondering how to make a .ogg file (sorted out in descripition.ext and stringtable.csv) be heard my everyone in a multiplayer Lan game without there being a long delay for a client to hear the sound. 2) And my second problem is that when i do play some sounds the corresponding text linked from the description.ext to the stringtable.csv doesnt not show where it does on other instances. Here are the 2 files (description and stringtable) Description.ext <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">respawn = 3 respawndelay = 15 titleparam1 = "Respawns:"; valuesparam1[] = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 1000}; defvalueparam1 = 1000; textsparam1[] = {None, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, Infinite}; onLoadMission="Saint Pierre II"; showGPS=1; class CfgIdentities {             class Alpha1      {             name = "Black Op 1"; face = "Face30"; glasses="Sunglasses"; speaker = "Adam"; pitch = 1.00;                 };       class Alpha2      {             name = "Black Op 2"; face = "Face4"; glasses="none"; speaker = "Greg"; pitch = 1.00;                 };    class November      {             name = "November One"; face = "Face12"; glasses="Sunglasses"; speaker = "Adam"; pitch = 1.00;                 }; class Hotel      {             name = "Hotel 2 4"; face = "Face15"; glasses="glasses"; speaker = "Paul"; pitch = 1.00;                 }; }; class CfgRadio { sounds[] = { }; class S03r01 { name = "S03r01"; sound[] = {"S03r01.ogg", db-40, 1.0}; title = $STR_S03r01; }; class S03r02 { name = "S03r02"; sound[] = {"S03r02.ogg", db-40, 1.0}; title = $STR_S03r02; }; class S03r03 { name = "S03r03"; sound[] = {"S03r03.ogg", db-40, 1.0}; title = $STR_S03r03; }; class S03r04 { name = "S03r04"; sound[] = {"S03r04.ogg", db-40, 1.0}; title = $STR_S03r04; }; class S03r05 { name = "S03r05"; sound[] = {"S03r05.ogg", db-40, 1.0}; title = $STR_S03r05; }; class r01r03 { name = "r01r03"; sound[] = {"r01r03.ogg", db-40, 1.0}; title = $STR_r01r03; }; class r05r07 { name = "r05r07"; sound[] = {"r05r07.ogg", db-40, 1.0}; title = $STR_r05r07; }; class r05r08 { name = "r05r08"; sound[] = {"r05r08.ogg", db-40, 1.0}; title = $STR_r05r08; }; class s10r02 { name = "S10r02"; sound[] = {"S10r02.ogg", db-40, 1.0}; title = $STR_S10r02; }; class sa02r1 { name = "SA02r1"; sound[] = {"SA02r1.ogg", db-40, 1.0}; title = $STR_SA02r1; }; class sa02r6 { name = "SA02r6"; sound[] = {"SA02r6.ogg", db-40, 1.0}; title = $STR_SA02r6; }; class b02r02 { name = "b02r02"; sound[] = {"b02r02.ogg", db-40, 1.0}; title = $STR_b02r02; }; class b02r03 { name = "b02r03"; sound[] = {"b02r03.ogg", db-40, 1.0}; title = $STR_b02r03; }; class b02r04 { name = "b02r04"; sound[] = {"b02r04.ogg", db-40, 1.0}; title = $STR_b02r04; }; class b02r05 { name = "b02r05"; sound[] = {"b02r05.ogg", db-40, 1.0}; title = $STR_b02r05; }; class b02r06 { name = "b02r06"; sound[] = {"b02r06.ogg", db-40, 1.0}; title = $STR_b02r06; }; class b02r07 { name = "b02r07"; sound[] = {"b02r07.ogg", db-40, 1.0}; title = $STR_b02r07; }; class b02r08 { name = "b02r08"; sound[] = {"b02r08.ogg", db-40, 1.0}; title = $STR_b02r08; }; class b02r09 { name = "b02r09"; sound[] = {"b02r09.ogg", db-40, 1.0}; title = $STR_b02r09; }; class s02r18 { name = "s02r18"; sound[] = {"s02r18.ogg", db+40, 1.0}; title = $STR_s02r18; }; class s02r19 { name = "s02r19"; sound[] = {"s02r19.ogg", db+40, 1.0}; title = $STR_s02r19; }; }; Stringtable.csv <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">LANGUAGE, STR_r01r03,ALL UNITS THIS IS PAPA BEAR. THE OPERATION IS COMPLETE. WELL DONE. WE ARE SENDING CHOPPERS TO TAKE YOU OUT OF THERE. OUT. STR_r05r07,FOXTROT THIS IS PAPA BEAR. YOU'VE GOT ABOUT 5 MINUTES. OVER. STR_r05r08,PAPA BEAR THIS IS FOXTROT. WILCO. WE'RE GOING IN. FOXTROT OUT. STR_S03r01,ALPHA ONE TO BRAVO. MOVE IN AND DESTROY AND WHAT YOU CAN OVER. STR_S03r02,BRAVO HERE. RECEIVED AND UNDERSTOOD. ENGAGING. OUT. STR_S03r03,ALPHA TO CHARLIE. YOU ARE WEAPONS FREE. KILL THEM ALL! STR_S03r04,YES SIR! WE'RE ON THE MOVE. STR_S03r05,THIS IS BRAVO. WE ARE APPROACHING THE BASE AND ARE READY TO RUMBLE. OUT. STR_S10r02,THIS IS ALPHA ONE. LOOKS LIKE GOT 'EM ALL. JUST A LOAD OF DEAD RUSKIES UP HERE. OUT. STR_SA02r1,THIS IS EAGLE-EYE-FOUR. YOU'VE GOT UNKNOWN ARIEL CONTACT. FROM THEIR SPEED THEY LOOK LIKE CHOPPERS. STR_SA02r6,THIS IS THUNDER-ONE. RANGE TO COAST IS ABOUT 8 CLICKS. STR_S02r18,BRAVO TO ALPHA. BRAVO TO ALPHA. WE ARE UNDER HEAVY FIRE. HELP! CAN'T MAKE RENDEVOUZ...RETREATING TO... STR_S02r19,ALPHA TO BRAVO. ALPHA TO BRAVO. DO YOU COPY? BRAVO COME IN OVER.....DAMN BRAVO IS DOWN. STR_B02R02,IS ANYONE RECIEVING? THIS IS HOTEL 2 4. WE ARE COMING UNDER HEAVY FIRE. WE HAVE MANY CASUALTIES. IMMEDIATE EVAC REQUIRED. CAN ANYONE ASSIST? STR_B02R03, UNDERSTOOD 2 4 WE'LL SEND SOMEONE TO COLLECT YOU. NOVEMBER ONE CAN YOU DIVERT TO EVACUATE HOTEL SQUAD FROM VICINITY OF LE MOULE OVER? STR_B02R04,THAT'S A ROGER PAPA BEAR. CHANGING COURSE OUT. STR_B02R05,CHICKS TO BROOD HEN - WE'RE ALL ON BOARD. YOU CAN TAKE WING. STR_B02R06,OK THAT'S EVERYONE IN. FLY US OUT OF THIS MESS. STR_B02R07,NOVEMBER ONE TO PAPA BEAR. CASUALTIES ARE ON BOARD OVER. STR_B02R09,NOVEMBER ONE - GREAT WORK.  Aook  Share this post Link to post Share on other sites
raedor 8 Posted July 15, 2004 1.: you have to make a script which runs on each client... a little delay (at least the ping) is there, sure. 2.: you forgot the languages in the first line.<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">language, english Share this post Link to post Share on other sites
aook002 0 Posted July 15, 2004 Would you be able to show me how to the scripts for the client. Thanks Aook  Edit:: Added the "language,english" to stringtable.csv, but text still doesnt appear Share this post Link to post Share on other sites
aook002 0 Posted July 15, 2004 Ok, it doesnt matter about the text not showing up - i'll just do a cheap run around by just using: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">unitname sidechat "message" So, all i would like to know is how to make every one hear a sound in a multiplayer game. Please note the sound is triggered when a certain waypoint is completed, and this activated the execution of a script which goes something like this.... (there are 2 occasions so i will give both scripts) Distresscall.sqs <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">hotel24 sideradio "b02r02" ~10 [West, "HQ"] sideradio "b02r03" ~9 pilot1 sideradio "b02r04" ~4 exit Distresscall2.sqs <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">hotel24 sideradio "b02r06" ~4 pilot1 sideradio "b02r07" ~4 [West, "HQ"] sideradio "b02r09" ~5 exit Aook  Share this post Link to post Share on other sites