The_Oakster 0 Posted July 7, 2004 I've got a patrol script that when the patrol in the town detects west it calls in a bmp and some grunts - simple. But there are more than 1 town and if i attack town 1 it calls in its reinforcements but town 2 and 3 also call in their reinforcements. I want town 1 to call in its reinforcements and town 2 not to until i attack their town. I've tried synch the triggers with the player but it doesnt seem to work - am i doing it wrong or do i need to fix it another way? Share this post Link to post Share on other sites
Specter 0 Posted July 7, 2004 did you try different triggers? like alarm1, alarm2 and so on... Share this post Link to post Share on other sites
The_Oakster 0 Posted July 16, 2004 Works like a charm Cheers Share this post Link to post Share on other sites