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The_Oakster

West Detection

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I've got a patrol script that when the patrol in the town detects west it calls in a bmp and some grunts - simple.

But there are more than 1 town and if i attack town 1 it calls in its reinforcements but town 2 and 3 also call in their reinforcements. I want town 1 to call in its reinforcements and town 2 not to until i attack their town.

I've tried synch the triggers with the player but it doesnt seem to work - am i doing it wrong or do i need to fix it another way?

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did you try different triggers? like alarm1, alarm2 and so on...

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